Impactful optimized special sound effects and Foley, featuring all possible states of each event, several types of each performance, and several variations for each sound, so you can create your unique designs.
For us, sound effects are a very special category of sounds. They include special sounds and Foley meant to to represent an event, or used as layers in order to build more complex sound behaviors and bring uniqueness to your creation.
Our Sound Effect libraries can be used standalone or combined with our Ambience Kits and Production Music, to complete the audio of your project. If you want to dig even deeper and create sound phenomena using micro-sounds, look no further than our Particle Sounds. And to top it all up, mix them inside the perfect acoustic space using our Designed IRs..
Our Sound Effect libraries are produced until the level that are ready to be incorporated in your project with no further editing, but on the same time we respect the uniqueness of each creative project.
To ensure that our production doesn’t restrict your own style and aesthetics, for each event that we record or synthesize sounds, we provide many different types, so you can find the best match. On top of that we also provide plenty variations for each type, so you can add further randomness to your audio experience, creating a cohesive result that boosts immersion.
You can read more about how we take care of our refinement process, but the main idea is that we create each Sound Effect library with all the features you need to easily sync it with visuals.
For events that can have an arbitrary time duration we create and include seamless looping versions of the sounds, so animators and filmmakers can easily adapt them to their sequence’s duration, and game developers can program them to sound as long as the user continues the action.
On top of that, we trim them with precision and supply each sound event in its own audio file, so you can just drag-and-drop each sound in your marked timelines or randomized containers. Having each sound in its own audio file is also great for fast substitutions while you try different sounds to match your project’s aesthetics.
What makes our sound libraries so unique? We created “SFv4” an innovative production process that offers to audio the same features that cutting-edge computer graphics production offers to visuals. Below you can see the advanced processes that are used to create our Sound Effect libraries.
Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>
Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario. What you get is content that just sounds great and cuts through the mix. Learn More >>
AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>
Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>
Here is a list of all our Sound Effect libraries.
You can find those and more in our Complete Catalog of Sound Libraries.