Bone Breaks and Flesh Tears

The wet organic sounds of carnage and butchery

A collection of wet organic sounds of gore, bone breaks, flesh tears, hits, stabs, squishes, and more.

Are you making a movie with hordes of flesh-hungry undead?

How about a hack and slash game full of carnage and butchery?

Or maybe you want to add sound to a necromancy spell from Necronomicon that brings back the dead.

In any case, this collection includes enough gore, bone, and blood to satisfy your hunger. Yummy!

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Suggested use

horror, zombie apocalypse, action, combat, martial arts, beat ‘em up, crime, strategy

Keywords included

gore, blood, bloodshed, carnage, butchery, slaughter, bone, break, crunch, flesh, tear, hit, squish, stab, snap

Content Details

This collection is organized in two big categories, the flesh sounds and the bone sounds.

Each category is the first word of the filenames, and the second word is the kind of action that happened on the flesh or bone respectively.

Many of the sounds of the same category and action have different types (different timbres actually), those are denoted by the use of a capital letter in alphabetical order.

Finally all variations are numbered sequentially with a two-digit number. That way you can easily search and find the sounds to use, or interchange between types from code or scripting tools you may use in your pipeline.

Peek Inside

You can see all the contents by clicking on the images below.

Specifications

The package contains 260 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 413 MB.

Formats included:

Tech for Nerds

This is not your average sound library. This is content produced for serious creators, using cutting-edge technology and our innovative SFv4 Production Pipeline.

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games

Unity

Unreal

Godot

CryEngine

Source

GameMaker

Video

DaVinvi Resolve

Premiere

Final Cut

Lightworks

Media Composer

Vegas Pro

Audio

Reaper

Audition

Logic Pro

Pro Tools

Cubase

Nuendo

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games
Video
Audio