Particle Sounds are micro-sounds perfectly trimmed and mastered to be used in physics simulations and particle sound emissions. Including many variations for each event and auxiliary assets for building dynamic sound systems.
Particle Sounds are micro-sounds designed specifically for use in computer particle systems that simulate (to paraphrase Wikipedia) certain kinds of “fuzzy” phenomena, which are otherwise very hard to reproduce with conventional rendering techniques. Those are usually highly chaotic systems (i.e. bubbles, insect swarm), natural phenomena (i.e. dirt debris, rain), processes caused by chemical reactions (i.e. fire, acid burn, fireworks), or even abstract visual effects (i.e. glowing trails, magic spells).
In game audio workflows, Particle Sounds can be used with randomized containers, sound scatterer modules, and procedural sound playback systems, to achieve both awesome sound effects and on the same time audiovisual sync at a microscopic level.
Using Particle Sounds together with special sound effects and Foley on top of dynamic environmental ambience creates an advanced believable experience that your audience will perceive as of the highest quality aesthetics.
What makes our sound libraries so unique? We created “SFv4” an innovative production process that offers to audio the same features that cutting-edge computer graphics production offers to visuals. Below you can see the advanced processes that are used to create our Sound Particle libraries.
Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>
Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario. What you get is content that just sounds great and cuts through the mix. Learn More >>
AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>
Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>
Here is a list of all our Particle Sounds libraries.
You can find those and more at our Audio Assets Store.
We are currently working on the finalization of our first Particle Sounds collections and it’s going very well. We are expecting to release them in public soon.
If you want to be the first to get this exciting new type of sounds, use the subscription form at the footer (bottom of the website). We will let you know when they’re ready.
If you are doing cutting-edge work and you would like to be one of the first to test our Particle Sounds in your projects, you can join our street team of beta testers. This is a small group of people that like to put detail and passion into their work, and we connect with them and let them try our products before they go out to the public. If you like to be one of them, send us a mail using the contact link at the footer.
You can also ask us any questions if you join our official Discord server.