Ambience Kits

Μodular sound collections with ready made 3D soundscapes, isolated elements, and all the assets you need to create dynamic and unique acoustic environments, that perfectly match the style of any project.

What is an Ambience Kit?

An Ambience Kit contains all the assets you need to create your own acoustic environments.

  • Soundscape loops in enhanced stereo, quad surround, and first order ambisonics
  • Noiseprints (aka roomtones)
  • Anechoic oneshots and seamless loops
  • Diffused (distant) oneshots and seamless loops
  • Doppler inversed loops
  • Designed impulse responses and reverb settings
  • Design reference document and color palettes

Below we explain each element…

The high level assets

Soundscape loops

Ready to use acoustic environments, seamlessly looping, in all industry standard channel formats: enhanced stereo, quad surround, and first order ambisonics.

And as a unique feature, we offer all included soundscape loops processed through our proprietary FocusBlur™ audio process that defocuses the signal and makes it more immersive.

Noiseprint loops

For every soundscape loop that is included in an Ambience Kit, we also include it’s unique noiseprint.

Noiseprints are also known as roomtones and are the ambience textures that define the underlying character of each acoustic environment.

The isolated elements

Anechoic oneshots

Anechoic oneshots are made from events that trigger once and are not continuously looping. They are perfect to trigger randomly or sync with visuals for realistic results.

Refined and dereverberated using our unique PureSource™ audio process, so you can use them in your own virtual scenes with custom reverberation.

Anechoic loops

Anechoic loops are made from events that happen continuously and their duration depends on external factors. They are perfect for seamless playback grouped with objects or scenes.

Refined and dereverberated using our unique PureSource™ audio process, so you can use them in your own virtual scenes with custom reverberation.

Diffused oneshots

Diffused oneshots are made from events that trigger once and are not continuously looping.

Those sounds arrive on the near-field from so far that they carry the acoustic character of the distant places in the diffused part of their timbre, that’s why we don’t dereverberate them.

You can trigger them randomly to add the extra depth of far-field acoustics in your scenes.

Diffused loops

Diffused loops are made from the events that continuously happen in the background.

Those sounds arrive on the near-field from so far that they carry the acoustic character of the distant places in the diffused part of their timbre, that’s why we don’t dereverberate them.

You can trigger them randomly to add the extra depth of far-field acoustics in your scenes.

The unique assets

Doppler inversed loops

Moving sound sources are producing the famous Doppler effect which renders them unusable if you want to link the recorded sound with events timed differently or with real-time spatialized objects like the ones used in games and virtual reality.

At SoundFellas laboratories, we solved this problem and now, for each sound we capture with a Doppler effect, we can provide its Doppler inversed looping version.

Use those sounds with virtual Doppler effects in perfect sync with your visuals, or in virtual environments and simulations with real-time Doppler filtering.

Designed impulse responses and reverb settings

Reverberation is half the work when it comes to making virtual environments. Is like global illumination in computer graphics, as it makes the virtual world sound more realistic and connected, since each sound interacts with the timbre of the rest of the sounds around the space.

Inside all our Ambience Kits we include the reverberation measurements of the environments we captures in the form of impulse responses to use with convolution processors, and a reverb settings pamphlet that includes the basic properties to help you setup any algorithmic reverb you use.

Design reference booklet

Each location has its unique character. To inspire designers and creators we include a Design Reference Booklet with each Ambience Kit. This is the actual recording field report’s supplemental information and it includes:

  • Dimensional: Location, date, time.
  • Climatic: Season, weather and temperature, atmosphere.
  • Entities: People, flora, fauna, structures, objects.
  • Sensorial: Sight, hearing, touch, smell, taste.
  • Perceptual: Vibe, level of detail, movement, safety vs danger.

Color palettes

Audiovisual cohesion is not an easy task, any creator knows this. In fact, it’s the number one mistake that can break immersion. To help creators achieve a high level of coherence in their projects, we capture and include all possible information in each of our Ambience Kits.

One of those things are the color palettes we extract from pictures we get form the location scouting of each Ambience Kit project. We supply them in industry standard formats, ready to be imported in your graphics application. Use them to match the character of the places that the sounds came from.

The SoundFellas Difference

What makes our sound libraries so unique? We created “SFv4” an innovative production process that offers to audio the same features that cutting-edge computer graphics production offers to visuals. Below you can see the advanced processes that are used to create our Ambience Kits.

True3D Audio™​

An audio production pipeline that allows us to mix anechoic sound elements into a virtual 3D scene with accurate acoustics simulation. Immersive realism for soundscapes, music, and any other material, compatible with any channel format. Learn More >>

Scene Analysis

A protocol for capturing, and documenting a location, to extract elements, model scenes, analyze sound behavior and synthesize new elements. All creative information and extra elements to achieve consistent aesthetics. Learn More >>

FocusBlur™​

FocusBlur™ is a delicate psychoacoustic process that defocuses the signal of directional sources in soundscape or music material, producing a difficult to localize result with a subtle in-front focus, perfect for scene ambience, music, and non-diegetic material. Learn More >>

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>

AuthorNorm™​

A perceived loudness normalization pipeline that mimics nature, specialized for audio assets after the pre-production and before the production stage, perfect for media authoring. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Ambience Kit Libraries

Here is a list of all our Ambience Kit libraries.
You can find those and more at our Audio Assets Store.

  • All
  • Alien
  • Contemporary
  • Foley
  • Futuristic
  • Horror
  • Materials
  • Mystery
  • Nature
  • Science Fiction
  • Technology
  • Transportation
It’s time to fill your stories with immersive atmospheres. The Echotopia Soundscape Designer comes out this summer! Learn More >>