Offices and Workplaces

Realistic and engaging work environments

Create realistic and engaging work environments, using a collection of spacious ambient sounds from contemporary urban work environments, with recordings of quiet and busy offices, computer rooms, corridors, and other similar locations.

This product will be available soon through our store. Don’t miss out when it’s out! Subscribe to our newsletter. We don’t spam and you can unsubscribe anytime you want.

Suggested use

adventures, urban action, documentaries, dialog heavy, public settings, corporate training, simulations, arch viz

Keywords included

space, spacious, interior, area, room, locale, urban, people, city, metropolitan, civic, hallway, corridor, keystrokes, walla, office, work

Content Details

You can see all the contents by clicking on the images below.

Specifications

The package contains 16 already designed sound scenes to use as ambience loops in stereo, surround, and ambisonic formats with additional FocusBlur™ versions of all files, to sync with any visuals without breaking audiovisual spatial coherence. Additionally, the package also includes 142 isolated elements, 16 noiseprints, 3 occlusion impulse responses, and 4 space reverberation impulse responses. All files in pristine (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 6.98 GB.

Tech for Nerds

This is not your average sound library. This is content produced for serious creators, using cutting-edge technology and our innovative SFv4 Production Pipeline.

Scene Analysis

A protocol for capturing, and documenting a location, to extract elements, model scenes, analyze sound behavior and synthesize new elements. All creative information and extra elements to achieve consistent aesthetics. Learn More >>

FocusBlur™​

FocusBlur™ is a delicate psychoacoustic process that defocuses the signal of directional sources in soundscape or music material, producing a difficult to localize result with a subtle in-front focus, perfect for scene ambience, music, and non-diegetic material. Learn More >>

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games

Unity

Unreal

Godot

CryEngine

Source

GameMaker

Video

DaVinvi Resolve

Premiere

Final Cut

Lightworks

Media Composer

Vegas Pro

Audio

Reaper

Audition

Logic Pro

Pro Tools

Cubase

Nuendo

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games
Video
Audio