
Simulate Sounds Coming Through the Wall With Echotopia
Learn how to fill empty spaces like abandoned structures, basements, house rooms, and more with sound coming through the walls. A cool trick used by
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Learn how to fill empty spaces like abandoned structures, basements, house rooms, and more with sound coming through the walls. A cool trick used by
Learn how to create the complex soundscape of a medieval village. Listen to how realistic acoustics, such as reverberation and occlusion, give each location its
SoundFellas releases Echotopia; a new desktop audio editor specialized in producing soundscapes, also known as acoustic environments, ambient loops, or atmos. Echotopia is the combination
Join SoundFellas and Pan Athen at the Chaniartoon 2022 International Comic and Animation Festival which takes place at Chania/Crete from 5 to 18 this September.
After more than 30 years in creative audio design, engineering, and production, our founder Pan Athen is sharing the top 10 practices he considers the
With the help of machine learning, neural networks, artificial intelligence, and cutting-edge statistical analysis we combined all the sounds in the world to create the
This is an official open call to all science researchers specialized in life sciences that need audio content. If using specialized audio signals and vibrations
If you’ve missed it, now it’s online to watch. In this ask-me-anything video session, our chief sound designer and audio expert Pan Athen answer everything
Setting up your game room is a great adventure by itself. By incorporating audio into the experience you can create a truly immersive play area.
In this live ask-me-anything session, our chief sound designer and audio expert Pan Athen will answer everything you need to know about soundscape design for
Sharing your Echotopia campaigns with friends and community will be very easy, as we just finished coding the project portability feature.
Learn how to extend your classic stereo audio setup with more speakers, to create a fully immersive and comfortable game room for you and your
Through the development of Echotopia, our software engineer Manolis Benetos, takes us through the main differences between soundscape generating and soundscape design applications, and talks
In this R&D diary entry, our audio producer and community manager Antonis Koutelias, shows how we used user-centered design practices to create the sound classification
In this short and abstract memoir, SoundFellas founder and lead designer Panos Kouvelis tracks down some of the important milestones of his life, that led
Learn what diegetic and non-diegetic is and the rest of the virtual soundscape diegesis layers, and how to classify you sound sources depending on the
In this second part of the article, we propose an easy way to “upmix” your 2D game into 7.1 surround which is a standard surround
Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper into those questions and
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A MediaFlake Ltd Brand
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Business Reg.: 277317
Learn more about SoundFellas
©2011 SoundFellas Immersive Audio Labs, All Rights Reserved.
* We don’t spam and we don’t use your email for anything else than to inform you when we share knowledge or we have an update.
* All emails feature a link for you to unsubscribe at any time.
* By subscribing you agree to our terms of use and privacy policy.
A MediaFlake Ltd Brand
41 Agiou Dimitriou, 18546
Athens, Greece
EU VAT ID: EL997735980
Business Reg.: 277317
Learn more about SoundFellas
©2021 SoundFellas Immersive Audio Labs, All Rights Reserved.