Collections of music tracks mixed in full 3D sound space for the perfect immersive soundtrack, and mastered for film post and games to easily blend with voice, sound effects and ambience.
We produce each Production Music library as a separate piece of art. Each library has a specific theme, tuned to exist around a specific mood and aesthetic. To achieve this we create each music library by collaborating with a music producer with expertise in the genres that serve the library’s purpose. In each one of our Production Music libraries you will find enough tracks to create the soundtrack of your project, with enough variety to cover different scenes and states of your story.
We include enhanced stereo, surround, and ambisonic versions for all the music tracks of our Production Music libraries.
We have a unique approach on producing music in 3D. That way we can render to any format we like and of course render to new formats as they become available.You can read more about our unique approach on producing music in full 3D, and learn more about our proprietary process called True3D Audio™.
SoundFellas has strong roots in audio post production and game audio, this is why we master our Production Music libraries so that they can be easily used as assets in more complex audio composites.
Our music tracks are produced and mastered in order to fit well in a mix, together with dialog, ambience, special sound effects, and Foley.
To finalize them we use our unique AuthorNorm™ loudness normalization process, tuned to produce audio assets in the perfect loudness level to be used within media authoring applications with minimum tweaking.
What makes our sound libraries so unique? We created “SFv4” an innovative production process that offers to audio the same features that cutting-edge computer graphics production offers to visuals. Below you can see the advanced processes that are used to create our Production Music libraries.
An audio production pipeline that allows us to mix anechoic sound elements into a virtual 3D scene with accurate acoustics simulation. Immersive realism for soundscapes, music, and any other material, compatible with any channel format. Learn More >>
FocusBlur™ is a delicate psychoacoustic process that defocuses the signal of directional sources in soundscape or music material, producing a difficult to localize result with a subtle in-front focus, perfect for scene ambience, music, and non-diegetic material. Learn More >>
Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario. What you get is content that just sounds great and cuts through the mix. Learn More >>
AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>
Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>
Here is a list of all our Production Music libraries.
You can find those and more in our Complete Catalog of Sound Libraries.