Avenues, Highways, Streets, and Traffic

The vibrant energy of city traffic and indistinguishable sound of the metropolis

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Introducing "Avenues, Highways, Streets, and Traffic", the ultimate urban sound library!

Step into a world of captivating urban ambience with our groundbreaking "Avenues, Highways, Streets, and Traffic" sound library. Immerse yourself in the rich tapestry of urban environments and transportation sounds, meticulously captured to perfection for your creative projects.

Craft Your Own Dynamic Environments

Unlock the power of creativity with our unique offering of isolated sound elements. Create custom soundscapes and blend different elements to design dynamic environments that resonate with your artistic vision. Whether you're building a bustling city street or a serene alleyway, the possibilities are limitless.

Perfect for Games, Virtual Reality, and Film Post

With stereo, surround, and ambisonic formats at your disposal, this sound library caters to all your immersive audio needs. Elevate your gaming experience, transport your audience to virtual worlds, and enhance film post-production with unparalleled realism. The meticulously crafted soundscapes are your gateway to crafting exceptional audio environments across various media.

Innovative Acoustic Features for 3D Sound

Unlock a new dimension of sound design with our innovative acoustic features. "Avenues, Highways, Streets, and Traffic" is tailor-made for 3D sound in films, games, and VR experiences. Immerse your audience in a three-dimensional auditory journey, where the sounds come to life and surround them from every angle. This revolutionary feature adds depth and authenticity to your creations like never before.

Experience the Heart and Soul of the City

From bustling boulevards to echoing alleys, this library perfectly captures the rhythm of urban life. With an extensive array of transportation sounds, including cars, motorcycles, buses, and more, you can infuse your projects with the vibrant energy of city traffic. Each sound is meticulously curated to transport your audience into the heart and soul of the city.

Unleash Your Creative Vision

Whether you're embarking on an urban action adventure, a thrilling racing sequence, or a documentary exploring city life, "Avenues, Highways, Streets, and Traffic" is your key to crafting unforgettable audio experiences. Simulate public settings, create city life experiences, and immerse your audience in realistic simulations - this library is the ultimate audio companion for any project.

Fuel your creativity and elevate your sound design with "Avenues, Highways, Streets, and Traffic." Unlock the potential of dynamic soundscapes and innovative 3D audio features. Embrace the versatility that suits games, virtual reality, and film post-production like never before.

Dive into the essence of urban living, experience the value this exceptional sound library brings to your projects, and redefine the way you captivate your audience with immersive audio environments. Your creative journey awaits.

The Perfect Ambience Kit and Beyond

As with all our Ambience Kits, this library contains different kinds of assets to help you compose custom soundscapes or create new layered sound effects that fit your project perfectly:

  • Ready-made scenes in StereoSurround, and Ambisonic formats, produced with advanced 3D audio techniques for added realism and spatial clarity.

  • Individual elements in the form of mono and stereo one-shots and loops, dereverberated or diffused to integrate with any virtual acoustics you use in your project (reverb processors, occlusion filters, etc.).

  • Noiseprints (aka roomtones) that are very useful as a base texture to add elements on top (to create your own ambience loops) or use them creatively in other ways (e.g., vocoding to create monster voices, filtering and distortion to create engines, weapons, otherworldly drones, and more).

  • Reverberation IRs and occlusion IRs (a first), so you can use them with convolution in your projects to create ultra-realistic experiences (you will need a convolution filter that loads custom samples to use those).

  • Doppler-inversed loop versions of all the pass-bys or fly-bys that were recorded while passing by the microphone, to make it easy for you to use those sounds with systems that create their own Doppler effect, such as game engines and 3D sound processors

Best For

urban action, adventures, racing, city life, car action, documentaries, simulations, public settings, social dramas

Keywords from Content

space, exterior, area, locale, metropolitan, city, urban, non-rural, civic, municipal, public, open, car, moto, motorbike, bus, street, highway, boulevard, road, traffic, pass-by, transportation, parking, alley, roadworks, underpass, tunnel

Contents and organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

This library contains 14 ready-made scenes to use as ambience loops in stereo, surround, and ambisonic formats with additional FocusBlur™ versions of all files to sync with any visuals without breaking audiovisual spatial coherence.

Additionally, the package also includes 196 isolated elements, 14 noiseprints, 3 reverb impulse responses, and 2 occlusion impulse responses.

In total, this package contains 354 files.

All files are delivered in pristine (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 8.38 GB.

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.

Professional Grade - Low Cost

Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.

Scene Analysis

A protocol for capturing, and documenting a location, to extract elements, model scenes, analyze sound behavior and synthesize new elements. Learn More >>

FocusBlur™​

Our FocusBlur™ process defocuses the localization cues in soundscape or music material, to create material more suited for a background layer. Learn More >>

PureSource™​

We dereverberate our recordings to get them as anechoic as they get. We also flatten any coloring added by microphones, preamps, etc. Revealing the source’s pure sound means better integration with reverb processors, occlusion filters, 3D audio engines, and a more immersive audio experience for the end user. Learn More >>

Refined Content​

Meticulous trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario. What you get is content that just sounds great and cuts through the mix. Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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