Medieval Towns and Villages

Immerse your audience in the rich tapestry of sounds from the Middle Ages

Tagged under: Fantasy Foley Nature

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Introducing the “Medieval Towns and Villages” ambience kit!

Step into the enchanting world of the past with our extraordinary ambience kit, "Medieval Towns and Villages." Immerse your audience in the rich tapestry of the medieval era by bringing to life the sounds of everyday life during those captivating times. This comprehensive collection is your gateway to creating truly authentic and believable medieval soundscapes for a myriad of applications.

Craft Your Own Dynamic Environments

Unleash your creativity with our thoughtfully curated selection of stereo, surround, and ambisonic loops. But that's not all; we've gone the extra mile to include individual sound elements, allowing you to craft custom ambiences and sound effects that breathe life into your projects. From bustling towns and majestic castles to serene villages and picturesque fields, every auditory aspect has been carefully captured and perfected.

Breathe Life into History

Hear the whispers of the wind as it weaves through ancient trees in the groves, the footsteps of small and large crowds bustling in the town square, the creaking of wagons in the distance, the soothing melodies of songbirds perched upon medieval rooftops, and the gentle sounds of farm animals filling the countryside. All these meticulously recorded elements come together harmoniously to create a realm of realism that transports your audience back in time.

Beyond History - Endless Possibilities

The versatility of our "Medieval Towns and Villages" sound library extends far beyond history. It perfectly complements various settings, be it the elegance of Victorian-era scenes, the grandeur of antiquity, the magical allure of fantasy worlds, thrilling adventures, or educational/historical documentaries and mockumentaries. Whether you're crafting virtual tours, simulations, reenactments, or any other media that demands authenticity, this library will become your go-to resource.

Elevate Your Projects with Cutting-Edge Acoustics

But what sets our sound library apart is the ability to harness the true essence of a soundscape through isolated elements. Create dynamic environments with ease, as each sound has been meticulously isolated to allow for seamless integration into your projects. This innovation elevates your sound design capabilities, granting you the power to shape audio in ways never before possible.

Unparalleled Immersive Experiences

For those seeking unparalleled immersive experiences, our library includes soundscapes in stereo, surround, and ambisonic formats. These cutting-edge acoustic features are tailor-made for games, virtual reality, and film post-production, elevating the auditory experience to new heights.

Uncover History's Secrets, Inspire the Future

Unlock the secrets of the past, harness the power of 3D sound in your films, games, and VR projects, and transport your audience to captivating worlds with the "Medieval Towns and Villages" ambience kit. Immerse your audience in history, create unforgettable soundscapes, and elevate your creative endeavors with this extraordinary collection's unmatched versatility and authenticity. Delve into the past and inspire the future with the power of sound.

The Perfect Ambience Kit and Beyond

As with all our Ambience Kits, this library contains different kinds of assets to help you compose custom soundscapes or create new layered sound effects that fit your project perfectly:

  • Ready-made scenes in StereoSurround, and Ambisonic formats, produced with our innovative True3D Audio™ mixing system (check the Unique Features section below).

  • Individual elements in the form of mono and stereo one-shots and loops, dereverberated or diffused to integrate with any virtual acoustics you use in your project (reverb processors, occlusion filters, etc.).

  • Noiseprints (aka roomtones) that are very useful as a base texture to add elements on top (to create your own ambience loops) or use them creatively in other ways (e.g., vocoding to create monster voices, filtering and distortion to create engines, weapons, otherworldly drones, and more).

  • Reverberation IRs and occlusion IRs (a first), so you can use them with convolution in your projects to create ultra-realistic experiences (you will need a convolution filter that loads custom samples to use those).

Best For

medieval era settings, victorian era settings, antiquity, fantasy, adventures, historical, documentaries, mockumentaries, educational videos, virtual tours, simulations, reenactments

Keywords from Content

medieval, middle ages, town, village, field, night, home, inn, crowd, people, square, animals, farm, farmstead, smithy, wind, water, splash, tree, horse, wagon, wheel, grove, insect, sheep, pig, cat, dog, bat, rat, bird, creek, pier, stream, bee, hit, metal, bell, door

Contents and organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

This library contains 13 ready-made scenes to use as ambience loops in stereo, surround, and ambisonic formats with additional FocusBlur™ versions of all files to sync with any visuals without breaking audiovisual spatial coherence.

Additionally, the package also includes 838 isolated elements, 35 noiseprints, 8 reverb impulse responses, and 4 occlusion impulse responses.

In total, this package contains 1107 files.

All files are delivered in pristine (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 8.22 GB.

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.

True3D Audio™

An audio production pipeline that allows us to mix anechoic sound elements into a virtual 3D scene with accurate acoustics simulation. Learn More >>

Scene Analysis

A protocol for capturing, and documenting a location, to extract elements, model scenes, analyze sound behavior and synthesize new elements. Learn More >>


Our FocusBlur™ process defocuses the localization cues in soundscape or music material, to create material more suited for a background layer. Learn More >>


We dereverberate our recordings to get them as anechoic as they get. We also flatten any coloring added by microphones, preamps, etc. Revealing the source’s pure sound means better integration with reverb processors, occlusion filters, 3D audio engines, and a more immersive audio experience for the end user. Learn More >>

Refined Content​

Meticulous trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario. What you get is content that just sounds great and cuts through the mix. Learn More >>


AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>


To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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Medieval Towns and Villages