Retro Videogames Synthesized

An iconic collection of old-school retro videogame sounds

Tagged under: Contemporary Futuristic Technology

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This is a unique sound library in the sense that we recreated the most iconic retro videogame sounds of the 70s and 80s using top-of-the-line analog modular synthesizers.

Not only does this library capture the sound of retro video games, but it does it with a contemporary spirit due to the high-end analog audio equipment used in the production.

As a bonus, this library includes all the sounds in three additional editions, each processed to emulate a different videogame hardware speaker system from the vintage gaming era. Apart from the original edition, the three extra editions emulate the sound through:

  • A famous handheld console.
  • A popular gaming (at the time) desktop computer.
  • The first-ever video game console that used ROM cartridges.

The sounds of this library are organized into 14 categories: Alarms, Appear, Death, Destruction, Energy, Hit, Jump, Magic, Pick Up, Power Up, Step, User Interface, Vehicles, and Weapons.

That doesn't mean that the sounds contained in one category cannot be used for other categories or even types of events that are not included in the organization of this library. Many sounds of the era were used for different events in different games, giving those games their unique style. Also, you can mix and match sounds between the different emulation editions to achieve the retro aesthetic your project needs.

This is one of our most popular sound libraries, preferred by creators worldwide for over 12 years. This library’s supreme vintage sound and high fidelity are what our users love.

Apart from using this library for vintage video games, the nature of those sounds makes them perfect for other uses, such as user interface sounds, alerts, or layered together with other sounds to create sci-fi and futuristic sounds for robotics, weapon systems, or electronic equipment.

Music producers and composers can also use this library to add the retro feeling of the 70s and 80s into their music. Use the sounds of this library with samplers or drum machines to create new instruments, or layer them on top of other instruments to create unique new sounds.

Best For

vintage, retro, arcade, platform, shoot ‘em up, casual, user interface, glitch, pinball, hyper-casual

Keywords from Content

alarm, appear, death, destruction, energy, hit, jump, magic, pick up, power up, step, user interface, vehicle, weapons, zap, downward, explosion, bounce, whoosh, blast, repel, transform, bleep, boost, bouncy, rocket, spaceship, projectile, laser, plasma

Contents and organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

The package contains 648 unique sounds, with three extra retro hardware emulated editions each, for a total of 2592 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 672 MB.

Channel Formats Included:

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.


We dereverberate our recordings to get them as anechoic as they get. We also flatten any coloring added by microphones, preamps, etc. Revealing the source’s pure sound means better integration with reverb processors, occlusion filters, 3D audio engines, and a more immersive audio experience for the end user. Learn More >>

Refined Content​

Meticulous trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario. What you get is content that just sounds great and cuts through the mix. Learn More >>


AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>


To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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Retro Videogames Synthesized