Retro Videogames Synthesized

An iconic collection of old-school retro videogame sounds

This is an iconic sound effects collection of old-school retro videogame sounds, with unique emulations of vintage gaming platform styles.

This library contains iconic sounds from the 70s and 80s videogames that use chip-based synthesis to generate audio. To boost that retro feeling, even more, together with the original content, we also include three different versions we passed through classic gaming hardware setups from the vintage gaming era. So, for each sound, you get four different versions to help you create any of the four classic styles of that era:

  1. Original analog synthesizers.
  2. A famous handheld console.
  3. A popular gaming (at the time) desktop computer.
  4. The first-ever video game console that used ROM cartridges.

Finally, we used high-fidelity denoisers and resolution converters to provide all of the above in glorious quality for any retro-geek out there.

What are you waiting for? Geek out already!

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Suggested use

vintage, retro, arcade, platform, shoot ‘em up, casual, user interface, glitch, pinball, hyper casual

Keywords included

alarm, appear, death, destruction, energy, hit, jump, magic, pick up, power up, step, ui, vehicle, weapons, zap, downward, explosion, bounce, whoosh, blast, repel, transform, bleep, boost, bouncy, vehicle, rocket, spaceship, projectile, laser, plasma

Content Details

This is one of our most popular sound libraries, preferred by creators for more than 10 years straight. To celebrate this best-selling collection of old-school videogames, we updated the content with new versions of all the sounds made from scratch using professional analog modular synthesizers to get that supreme vintage sound that this collection is famous for.

All sound files are organized into folders that represent the most common use of the sounds inside them.

That doesn’t mean that a sound from one category can’t be used for an event belonging to another category, or a category that is not included in the folders. The synthesized sounds that were used in retro games were used differently per game genre and usually were something that gave their creators their signature style.

So you can just use your taste and combine events with sounds freely. Apart from that freedom, the organization that we used will make it very easy to find the sounds you need.

There are 14 folders in the library and their titles are: Alarms, Appear, Death, Destruction, Energy, Hit, Jump, Magic, Pick Up, Power Up, Step, User Interface, Vehicles, and Weapons.

On the root of the library, you will find 4 folders, which are:

  • Original
  • Game Console
  • Desktop Computer
  • and Handheld Console

The “Original” folder contains the original sounds (duh), which is the pure version of our renders. The next three folders contain the same sounds as the “Original” folder processed through our special emulators, to give them the distinctive sound of each machine. The folder’s name denotes the emulation style.

It’s not necessary to use sounds from the same emulation folder, you can mix and match to create your style. You could even choose different emulations for different kinds of sound in your game. There is no limit.

Peek Inside

You can see all the contents by clicking on the images below.

Specifications

The package contains 648 unique sounds with 4 emulations each at a total of 2592 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 672 MB.

Formats included:

Tech for Nerds

This is not your average sound library. This is content produced for serious creators, using cutting-edge technology and our innovative SFv4 Production Pipeline.

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games

Unity

Unreal

Godot

CryEngine

Source

GameMaker

Video

DaVinvi Resolve

Premiere

Final Cut

Lightworks

Media Composer

Vegas Pro

Audio

Reaper

Audition

Logic Pro

Pro Tools

Cubase

Nuendo

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games
Video
Audio