Board and Card Games

The ultimate library of board and card game sounds

Tagged under: Contemporary Foley Materials

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This is the most comprehensive collection of board and card game sounds in the world, covering a collection of different objects, materials, and actions that will enable you to create or recreate any virtual board game you imagine.

The combination of objects and materials in board and card games is vast. So we took a modular approach by first analyzing which part played the dominant resonant role in each action scenario (move a piece, throw a die, etc.) and then recording and organizing the sounds by the primary material impression. That way, you can quickly create the aesthetic of the materials you need for your project.

The content is organized into four main object categories: Cards, chips, pieces, and dice. And we include all classic board game materials like cardboard and wood, plus some more luxurious ones like crystal, marble, and more.

Of course, a modular library like this can be used in myriads of projects. From adding sound to user interfaces to enhancing your music style by using this library as a percussion instrument with a sampler, the sky’s the limit.

Make your board or card game classic or unique; this library gives you all the sounds you need.

Best For

puzzle, board game, card game, gambling, chess, training, interface, simulation, turn-based

Keywords from Content

cards, chips, pieces, pawn, tokens, board, deck, metal, plastic, wood, dice, crystal, glass, marble, paper, plush, rubber, draw, slide, throw, shuffle, drop, pick up, scoop, roll, shake, hit, tap

Contents and organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

The package contains 904 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 201 MB.

Channel Formats Included:

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.


We dereverberate our recordings to get them as anechoic as they get. We also flatten any coloring added by microphones, preamps, etc. Revealing the source’s pure sound means better integration with reverb processors, occlusion filters, 3D audio engines, and a more immersive audio experience for the end user. Learn More >>

Refined Content​

Meticulous trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario. What you get is content that just sounds great and cuts through the mix. Learn More >>


AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>


To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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Board and Card Games