A comprehensive library of Foley sounds from everyday kitchen objects

Tagged under: Contemporary Foley

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A vast collection featuring many Foley sounds from kitchenware like pans, bowls, plates, pots, forks, spoons, knives, glasses, and more.

Kitchens are places full of sound energy, and because we all eat, we are already familiar with all the kitchenware and how they sound.

Perfect for cooking blogs and vlogs, this sound library features sounds that are easy to layer and sync with your recordings or other visuals to create an impeccable sound communicating craftmanship in the kitchen.

Apart from the obvious cooking videomaker, this library is also great for many types of projects. For example, game projects in the genres of adventure, hidden objects, escape rooms, or contraption puzzles can benefit from the clean sound of kitchenware objects used as Foley or user interface sounds.

Movies, documentaries, or user interfaces can benefit from including organic kitchenware object sounds. Also, simulations and training applications can become realistic experiences using the impactful isolated sounds in this library.

Finally, for music producers, we didn’t create this library for use only in sync with visual media. Try them in your favorite music sampler or drum machine, or lay them with the rest of your tracks. It might be the signature sound you are searching for.

Best For

adventure, cooking, chain reaction, contraption, escape room, hidden object, documentary, interface, simulation, training

Keywords from Content

bottle, carton, cup, pour, glass, plate, bowl, fork, frying pan, jar, knife, ladle, mug, peeler, pot, spoon, squeezer, whisk, wood, grind, pick up, move, put down, slide, open, close, stir, tap, chop, slice

Contents and organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

The package contains 687 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 113 MB.

Channel Formats Included:

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.


We dereverberate our recordings to get them as anechoic as they get. We also flatten any coloring added by microphones, preamps, etc. Revealing the source’s pure sound means better integration with reverb processors, occlusion filters, 3D audio engines, and a more immersive audio experience for the end user. Learn More >>

Refined Content​

Meticulous trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario. What you get is content that just sounds great and cuts through the mix. Learn More >>


AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>


To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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