Fictional Doors and Portals

Extraordinary sounds of doors and portals you cannot find in this world

Ok, we have to admit it publicly, this is one of our favorite collections.

This library contains the sounds of fictional doors that you can’t find in the real world, and it’s a must-have for any filmmaker or game creator. You get extraordinary types of doors like nanowalls, portals, vaults, bio-walls, castles, catacombs, crypts, and more.

All door sounds are offered in a modular format with separate actions like opening, closing, locking, unlocking, slamming, stealth handling, proximity, and more (depending on the door type), and every separate door action includes many sound variations so you can create dynamic doors in your game or even as an added diversity to design your door types.

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Suggested use

fiction, heist, sci-fi & futuristic, high fantasy, sorcery, space & hi-tech, medieval, alien

Keywords included

item, object, component, synthetic, fiction, door, entry, entrance, exit, airlock, beams, nanowall, biowall, floral, portal, tomb, crypt, catacomb, castle, drawbridge, portcullis, open, close, lock, unlock, slam, proximity

Content Details

The doors we can’t find in the real world, or can we?

Maybe we did find a nanowall but it was underground a secret military facility, or maybe we recorded real bio-walls and magic portals, but we had to sacrifice our best sound recordist to the local necromancer. Either way, her sacrifice wasn’t made in vain as you can see in the contents of this sound library.

Apart from featuring some very neat sounds of fictional doors, the modular format of the content makes it also a great asset for any other creative sound design you might need. Why restrict yourself to door sounds only? Layer the isolated elements with other content to create exotic magic spells, sci-fi energy fields, and alien biotech.

There are no rules in creativity.

Peek Inside

You can see all the contents by clicking on the images below.

Specifications

The package contains 711 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 715 MB.

Formats included:

Tech for Nerds

This is not your average sound library. This is content produced for serious creators, using cutting-edge technology and our innovative SFv4 Production Pipeline.

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games

Unity

Unreal

Godot

CryEngine

Source

GameMaker

Video

DaVinvi Resolve

Premiere

Final Cut

Lightworks

Media Composer

Vegas Pro

Audio

Reaper

Audition

Logic Pro

Pro Tools

Cubase

Nuendo

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games
Video
Audio