Laboratory Equipment

The definitive laboratory equipment Foley sound collection

This is a massive collection of Foley sounds from laboratory equipment handled by researchers.

You can use the sounds of this library to compliment your science-themed games, movies, or documentaries that feature scientific laboratories and research facilities.

From liquid nitrogen canisters and pipettes to Petri dishes, timers, and freezers, we got it all.

Many object types and variations of each type are offered separately to allow you lightning-fast drag-and-drop sync with your visuals.

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Suggested use

science, adventure, hidden object, documentary, sci-fi, escape room, simulation, training, space exploration

Keywords included

bottle, cap, glass, cabinet, calculator, centrifuge, shaker, lid, open, close, dial, turn, freezer, drawer, gel imager, gloves, hood, incubator, liquid, microscope, liquid nitrogen, canister, particle counter, petri dish, photometer, pipette, box, pick up

Content Details

Laboratory equipment is not easy to find in the everyday world and people are not always familiar with the sounds that things in those environments make.

So we took extra steps to ensure that the filenames make it easy to find what you’re looking for. You get easy-to-understand and human-readable filenames that will make your search enjoyable and accelerate finding and using the perfect sound.

But don’t stop there, the nature of the content gives you the power to use them as layers in new and exotic sound designs. User interfaces, weapons, robotics, strange Foley, you name it.

And why stop there? Go beyond, use them as music samples to create a signature sound nobody else has.

Peek Inside

You can see all the contents by clicking on the images below.

Specifications

The package contains 573 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 64.9 MB.

Formats included:

Tech for Nerds

This is not your average sound library. This is content produced for serious creators, using cutting-edge technology and our innovative SFv4 Production Pipeline.

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games

Unity

Unreal

Godot

CryEngine

Source

GameMaker

Video

DaVinvi Resolve

Premiere

Final Cut

Lightworks

Media Composer

Vegas Pro

Audio

Reaper

Audition

Logic Pro

Pro Tools

Cubase

Nuendo

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games
Video
Audio