SoundFellas Blog

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Robert Tirotta is redefining immersive storytelling with audio-only escape rooms, crafting rich, inclusive experiences where players rely solely on sound. In this interview, he shares his journey, creative process, and insights on making games accessible
Are AAA game studios truly dying? Are indie developers and AA studios ready to fill the gap? How can you create a game with stunning aesthetics and immersive sound and set your game apart without
Game world designer, visual artist, and studio owner Adam Oikonomopoulos shares his creative journey in world-building and sound design, using Echotopia to bring his artistic visions to life in real-time.
After nearly 15 years of enhancing tabletop adventures and immersive experiences, DMDJ is reaching the end of its journey. Discover its powerful replacement Echotopia, our next-generation desktop app, built to elevate soundscape creation for every
The Echotopia v1.2 update brings new source behaviors, new content, audio engine improvements, and a simpler pricing model.
Learn how to fill empty spaces like abandoned structures, basements, house rooms, and more with sound coming through the walls. A cool trick used by professional sound designers, which you can't do in any other
Learn how to create the complex soundscape of a medieval village. Listen to how realistic acoustics, such as reverberation and occlusion, give each location its original character.
SoundFellas releases Echotopia, a new desktop audio editor specialized in producing soundscapes, acoustic environments, ambience loops, and atmospheres. Echotopia combines the intuitiveness of a map editor with the layering of sounds using tools similar to
Join SoundFellas and Pan Athen at the Chaniartoon 2022 International Comic and Animation Festival which takes place at Chania/Crete from 5 to 18 this September. Presenting a soundscape production workshop, a talk about the similarities
After more than 30 years in creative audio design, engineering, and production, our founder Pan Athen is sharing the top 10 practices he considers the most valuable for a sustainable career in the creative audio
This is an official open call to all science researchers specialized in life sciences who need audio content. If using specialized audio signals and vibrations with high fidelity could help your research, this article is
If you missed it, it's now available online. In this ask-me-anything video session, our founder and lead designer, Pan Athen, answers everything you need to know about soundscape design for games, film, storytelling, the metaverse,
Setting up your game room is a great adventure by itself. By incorporating audio into the experience, you can create a truly immersive play area. To help you choose which speakers to use to playback
In this live ask-me-anything session, our founder and lead designer, Pan Athen, will answer everything you need to know about soundscape design for games, film, storytelling, the metaverse, and beyond. Post your questions and join
Sharing your Echotopia campaigns with friends and community will be very easy, as we just finished coding the project portability feature.
Learn how to extend your classic stereo audio setup with more speakers to create a fully immersive and comfortable game room for you and your players.
Our lead software engineer, Manolis Benetos, explains the main differences between soundscape generating and soundscape design applications and shares his vision of how soundscape design might change storytelling in the future.
In this R&D diary entry, our audio producer and community manager Antonis Koutelias, shows how we used user-centered design practices to create the sound classification system for the Echotopia Soundscape Designer.
In this short and abstract memoir, SoundFellas founder and lead designer Panos Kouvelis tracks down some of the important milestones of his life, that led him on designing the Echotopia Soundscape Designer application.
Learn what diegetic and non-diegetic is and the rest of the virtual soundscape diegesis layers, and how to classify you sound sources depending on the narrative (or diegesis), to create vivid transitions and your own
In this second part of the article, we propose an easy way to "upmix" your 2D game into 7.1 surround which is a standard surround speaker configuration. You can expand this method to any other
Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper into those questions and provide some useful answers for the aspiring game developer.
Noiseprints (aka roomtones or presence) are the base on which we build our immersion in sound for media. Learn the properties and features of this sound type and how to properly use it in your

Create Worlds With Sound

Design • Perform • Render

A screenshot of Echotopia's scene editor showing a digital painting of a huge fantasy monster that becomes a cave used as a scene's map. On top of it there are various audio layers that overlap and can be used to export any position for later use in projects and simple audio players, or the user can directly enter Echotopia's live mode to perform the storytelling in real-time.

Next-Gen Sound Libraries

Ambience Kits • Sound Effects • Crazy Shit