Real Buttons, Knobs, and Switches

An extensive collection of physical hardware interface sounds

Price Includes Taxes

Secure Payments • Fast Digital Download • Great Customer Support

By buying, you agree to our EULA, Refund Policy, and Privacy Policy.

This is an extensive collection of sounds from the hardware interfaces of real physical devices. Buttons, knobs, and switches of bicycles, ovens, cameras, audio amplifiers, flashlights, and many more.

Perfect for any kind of project that includes handling equipment, a lot of switching boards, or realistic graphical user interfaces. Classic examples are adventure games, vehicle simulators, sci-fi movies, or training simulations, including virtual hardware device handling.

Due to the nature of this library, you can combine the various micro-sounds of this library into more complicated and custom interface elements or sounds of hardware objects moving and operating.

And why restrict your creativity to those kinds of sounds only? With so many perfectly isolated hardware interface sounds, you can create unique sound effects for contemporary weapons or their auxiliary equipment, strange contraptions, intricate machines, robots, and more.

Finally, as hardware user interface elements generally feature an abrupt sound and have very percussive and natural musical qualities, this collection can be the perfect way for music producers to create their signature sound in their favorite sampler, looper, or drum machine.

Best For

adventures, user interface, sci-fi, equipment, simulators, vehicle, weapons, machines, industry, robotics, music

Keywords from Content

camera, bicycle, oven, boom pole, amplifier, charger, cassette player, elevator, flashlight, gamepad, heater, lamp, lens, light, pouch, audio recorder, microphone stand, stool, toolbox, tripod, tuner, turntable, antenna

Contents and organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

The package contains 624 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 58.4 MB.

Channel Formats Included:

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.

PureSource™​

We dereverberate our recordings to get them as anechoic as they get. We also flatten any coloring added by microphones, preamps, etc. Revealing the source’s pure sound means better integration with reverb processors, occlusion filters, 3D audio engines, and a more immersive audio experience for the end user. Learn More >>

Refined Content​

Meticulous trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario. What you get is content that just sounds great and cuts through the mix. Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

Explore related sound libraries

Browse all libraries from the same category and learn about our unique Sound Effects
Explore other sound libraries featuring this library's tags: Contemporary Foley Futuristic Science Fiction Technology Transportation
Real Buttons, Knobs, and Switches