SoundCheck is the first “virtual monitoring” system for Unity. It combines accurate gaming device speaker profiles and real-time processing to greatly improve your sound implementation workflow.
By incorporating SoundCheck into your workflow, you can quickly check how your mix will sound on other “virtual” band-limited systems to ensure a perfect sound translation. While implementing audio in your game, SoundCheck helps you decide how to master your sound for devices like mobile phones and tablets, flat panel televisions, laptops, multimedia speakers, etc.
*Listening through a good set of headphones or through a decent set of speakers is recommended. The final result is determined from the combination of your listening equipment and room configuration.
Related documents: Release Notes
Keep reading to learn
Why we developed SoundCheck…
…and why you need it
The Gap that Needs to be Bridged
Checking sound is a tedious and difficult process!
All these problems in the production lead into degradation of the player’s general experience. A common pitfall is mismatching between audio and visuals that can break immersion. Player also loses important sound cues, that either increases the game’s difficulty or makes it boring.
Long story short, your players feel like this
A real-time in-editor virtual monitoring simulation!
Ensure perfect translation of the key sound elements
Make sure that the players hear all those beautiful sounds that you made for them, the way you designed them to be heard!
And your players will feel like this
It’s so easy
Tuning the sound of your game for any platform and device was never easier!
Choose from an increasing number of accurately measured and simulated gaming devices.
Switch instantly between simulations or bypass SoundCheck altogether to compare original and desired device.
Simulate the loss of high frequency content in various scenarios, depending on the environment and the use of the device.
Whatever version of Unity you are using, SoundCheck will adapt its skin to ease your eyes.