SoundFellas Blog | Category: Game Audio

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Are AAA game studios truly dying? Are indie developers and AA studios ready to fill the gap? How can you create a game with stunning aesthetics and immersive sound and set your game apart without
Game world designer, visual artist, and studio owner Adam Oikonomopoulos shares his creative journey in world-building and sound design, using Echotopia to bring his artistic visions to life in real-time.
If you missed it, it's now available online. In this ask-me-anything video session, our founder and lead designer, Pan Athen, answers everything you need to know about soundscape design for games, film, storytelling, the metaverse,
In this second part of the article, we propose an easy way to "upmix" your 2D game into 7.1 surround which is a standard surround speaker configuration. You can expand this method to any other
Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper into those questions and provide some useful answers for the aspiring game developer.
Noiseprints (aka roomtones or presence) are the base on which we build our immersion in sound for media. Learn the properties and features of this sound type and how to properly use it in your

Create Worlds With Sound

Design • Perform • Render

A screenshot of Echotopia's scene editor showing a digital painting of a huge fantasy monster that becomes a cave used as a scene's map. On top of it there are various audio layers that overlap and can be used to export any position for later use in projects and simple audio players, or the user can directly enter Echotopia's live mode to perform the storytelling in real-time.

Next-Gen Sound Libraries

Ambience Kits • Sound Effects • Crazy Shit