SoundFellas Blog | Category: Audio Storytelling

We Share Serious Knowledge And Critical News Only

* We don’t spam and you can unsubscribe at any time. By subscribing you agree to our terms of use and privacy policy.

Robert Tirotta is redefining immersive storytelling with audio-only escape rooms, crafting rich, inclusive experiences where players rely solely on sound. In this interview, he shares his journey, creative process, and insights on making games accessible
Learn how to fill empty spaces like abandoned structures, basements, house rooms, and more with sound coming through the walls. A cool trick used by professional sound designers, which you can't do in any other
Learn how to create the complex soundscape of a medieval village. Listen to how realistic acoustics, such as reverberation and occlusion, give each location its original character.
If you missed it, it's now available online. In this ask-me-anything video session, our founder and lead designer, Pan Athen, answers everything you need to know about soundscape design for games, film, storytelling, the metaverse,

Create Worlds With Sound

Design • Perform • Render

A screenshot of Echotopia's scene editor showing a digital painting of a huge fantasy monster that becomes a cave used as a scene's map. On top of it there are various audio layers that overlap and can be used to export any position for later use in projects and simple audio players, or the user can directly enter Echotopia's live mode to perform the storytelling in real-time.

Next-Gen Sound Libraries

Ambience Kits • Sound Effects • Crazy Shit