Simulate Sounds Coming Through the Wall With Echotopia

Learn how to fill empty spaces like abandoned structures, basements, house rooms, and more with sound coming through the walls. A cool trick used by professional sound designers, which you can't do in any other soundboard, soundscape generator, or spatial audio engine.

 

Learn how to fill empty spaces like abandoned structures, basements, house rooms, and more with sound coming through the walls using our own Echotopia Soundscape Designer.

A cool trick used by professional sound designers, which you can't do in any other soundboard, soundscape generator, or spatial audio engine.

See how fast and easy it is to fill multiple areas with sound at once, and listen to how realistic Echotopia makes the sound coming through walls.

This is how game masters can add experiential audio in their sessions, amaze their players, and allow them to explore the world from any point with realistic audio feedback.

Professional creators and sound designers can use the techniques demonstrated here to create a world full of sound and export realistic renderings from any point in space.

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Create Worlds With Sound

Design • Perform • Render

A screenshot of Echotopia's scene editor showing a digital painting of a huge fantasy monster that becomes a cave used as a scene's map. On top of it there are various audio layers that overlap and can be used to export any position for later use in projects and simple audio players, or the user can directly enter Echotopia's live mode to perform the storytelling in real-time.

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