Born in 1976, Panos Kouvelis started playing with tape recorders since early childhood, mangling voice recordings from his toddler sister.
As a teenager he discovered the limitless world of creativity in the form of personal computers and he started creating his own game development and music production tools using Assembly and Pascal on DOS running on an 8086 processor and a CGA graphics card. At the same time he joined various thrash metal bands as a guitarist and vocalist and started to take interest in music production.
Combining both his interests, he started producing music using trackers as the ‘sound guy’ and joined local game developer teams as the ‘sound guy’.
Adulthood came with formal training in audio engineering and a career in music production, game audio, and teaching all those under the discipline of sound design.
Since then, Panos pursues a career divided between research and development of interactive audio content and technologies, applied audio engineering and sound design for the music and game industries, instructional design and teaching.
Currently Panos Kouvelis is leading SoundFellas, designing sound libraries and software tools for commercial release. At the same time he develops online courses for sound designers, audio engineers and music producers, soon to be publicly available. He is also preparing the material for 2 books on game audio and sound design.
He continues to pursue elegance in sound design through research, strategic partnerships and his work through various committees and associations.