Panos Kouvelis

General Manager, Chief Sound Designer and Principal Investigator

Panos Kouvelis page's image titled

When work isn't art, good enough becomes acceptable, thinking is optional, and apathy reigns.

What people say about Panos

Panagiotis is one of those people who love everything about sound and music, and especially when combined with new technologies. And all this, together with his passion for games, means that he can only create and bring great sound and ideas to any game project. Panagiotis is a joy to work with. He is an extremely positive character, intelligent, very enthusiastic, and brings a lot of energy to the team, something much needed when most of us feel tired and need to work that little bit extra to meet deadlines.

Adamantios OikonomopoulosArtist / Game Designer / Storyteller / Lecturer, Freelancer

Working together and exchanging opinions with Panagiotis, is always a unique experience, because for everything related to his job (and not only) he always has a solution and an alternative view. A colleague with incredible skills of communication and a great team leader. I believe his very talented and I always ask his opinion for a lot of things.

Leonidas PanagakosBusiness Development Manager, Solar Cells Hellas

Panagiotis is committed to innovation and excellence in his field of expertise. Being highly motivated, he provided valuable feedback and working with him has always been a very rewarding experience. If you want an inspiration boost, just talk to him! You'll get a glimpse of ideas ranging from novel to crazy! He always gets the job done and he is a very pleasant person to work with.

Dionisios KakolirisFounder and General Manager, Autofire.io

Panagiotis is a great guy, it's a pleasure to know him. He can be a great teacher and a dear friend at the same time.

Dimitris MetaxakisLive Sound Engineer, Bring Your Own Earplugs Entertainment

Panagiotis did an excellent job on creating the game audio framework and tools, the sound effects and voices and the music soundtrack for the Darkfall Online series of MMORPGs. He exceeded our expectations.

Michael BelivanakisSoftware Engineer and Generalist, Freelancer

Panagiotis is a top-notch sound designer, with whom I've worked frequently and I'm looking forward to the next time.

Duncan SkinnerActor and Voiceover Artist, Freelancer

Awesome in all respects. A very good person with a lot of knowledge in many fields.

Konstantinos MitzithropoulosFounder and Audio Engineer, SRS Studios

Panagiotis is a hardworking, bright and knowledgeable individual that can accomplish the task is working on by the end of the day no matter what.

Alexandros CouloumbisNetwork Architect, OZOnet

Panagiotis is an intelligent and agile person who loves what he does, full of innovative ideas and a constant need for evolution. He is a professional in his work and whatever he does; he takes it to a new level. He has tremendous transmissibility, great knowledge and a great sense of humor.

Spiros TselepisQA Specialist, Accusonus

Panagiotis is a great team player and always delivers on time. It's a real pleasure working with him.

Chris MamounisSoftware Engineer, Intralot

Panagiotis is the biggest geek and very passionate with his work. An authority on the subjects he teaches, incredibly motivative and communicative. I also admire how he inspires classrooms with very diverse audiences and always has something to show relevant to the background of any student.

Leonidas KontisSound Designer and Audio Engineer, Duality Sound Lab

It's always pleasure to work with Panagiotis, keen on collaborating and with precision in his deliverables. A beautiful example of knowledge and academia.

Stavros FoskolosMusic Production Lecturer and Instructional Designer, SAE Institute of Technology

I can easily compare Panagiotis as a sound designer and teacher with the legendary basketball athlete Nikos Galis. Panagiotis is a champion in his profession and a great team player. His method of teaching is the best I've seen in all my student years. He changed my way of thinking and made me to revise many things in my life.

Lefteris AndreouDJ / Sound Designer / Music Producer, Freelancer

I absolutely love working with Panagiotis. He makes my brain giggle.

Mariam KiouriFounder and General Manager, Urchin New Media

Panagiotis is an amazing professor, an incredible professional and thoroughly experienced in sound and all neighboring sectors. He has excellent transmissibility, and he always searches for more knowledge. He is always in the mood to transfer knowledge well and humorously.

Xenophon KatsarosMusic Producer, Freelancer

Panagiotis demonstrated exceptional communication skills, direct and effective troubleshooting and excellent working ethics, all in a friendly and yet very professional manner. Looking forward to working with him again.

Tasos ChronisFounder and Lead Game Producer, Roasted Chickpeas Gaming

Panagiotis is an extraordinary person, with tons of knowledge and experience in sound. Without hesitation, he literally can besiege you with it, as long as you ask for it. He is patient, contagious and tireless! But what really makes him stand out is his wide perception of a multitude of fields. His ability to document his facts through various fields of science is unique.

Orfeas ManolidisSound Designer, Freelancer

Panagiotis has endless knowledge, and he is constantly informed about any developments in the subject of sound. He will impart as much information as possible and at the end of the lecture, the student gets a great deal of knowledge. He is an extremely cool person which makes his lectures exceptionally enjoyable.

Dimitris TelkiridisSound Designer, Freelancer

Professional biography

Born in 1976, Panos Kouvelis started playing with tape recorders since early childhood, cutting and joining tapes together to create “funny” voice from recording he made of his toddler sister with the help of his mother. At late childhood he received a formal education in music and learned to play keyboards and guitar.

During his adolescence he discovered the limitless world of creativity in the form of personal computers and he started creating his own game development and music production tools using Assembly and Pascal on DOS running on an 8086 processor and a CGA graphics card. While creating music for a self-programmed game, he wrote his own sequencer and successfully hacked the on board monophonic sound chipset to produce multiple notes, by alternating between the series of the frequencies of a given chord faster than the speed the human ear  perceives the change.

As a teenager he joined various local thrash and death metal bands as a guitarist and vocalist, started to take interest in music production, while in the same time he became a member of the local Demoscene, focusing on computer sound and interactive audio. He started producing music using the Impulse Tracker and joined local game developer teams as the ‘sound guy’.

As a young adult he received formal training in audio engineering and started his career as an independent music producer for local metal bands, while at the same time he created his own team to provide sound effects, music and software solutions for local game developers. This can be considered the earliest stage of SoundFellas, although at the time there was no official establishment. He started teaching at the SAE Technology Institute of Athens (a part of the SAE Technology Institute International), at the department of audio engineering. Topic of his lectures included audio engineering, music production, sound design (a term not used so often back then) and game audio. In 2003 he created the first official game audio and sound design certificate course in Greece. The course had enough impact to attract even foreign students from neighboring countries, as there was no alternative at the time. Local press and industry acknowledged the success and value of the course. The  course is still active and offered by Panos Kouvelis through affiliated colleges.

Since then, Panos pursues a career divided between research and development of interactive audio content and technologies, applied audio engineering and sound design for the music and game industries, instructional design and teaching.

Career highlights

1

Music production

As an independent music producer for Black Lotus Records, he produced the successful release of the album “Egocentric” for the band “On Thorns I Lay”.
2

Game audio

As the audio director and lead sound designer for local indie software house “CodeDark”, he created the first interactive soundtrack and stochastic sound effects engine and tools for video games produced in Greece.
3

Industrial production

As a technology consultant and, later, department director for the local optical medium production giant ODiTec S.A, he set up a complete industrial department of optical glass mastering, hired and trained all personnel, and delivered a high profit yield industrial unit that received a European award.
4

Writing

As an audio production expert and musician, he becomes the author of the “Technical” column in the local music technology magazine “Modern Music Studio”.
5

Teaching and instructional design

As an instructional designer and later course coordinator and department head for the SAE Creative Media College of Athens, he designed, setup and delivered the first Game Production and Game Development undergraduate courses in Greece. The courses still run successfully, supplying the local and international industries and academia with highly trained students.
6

Game audio

As an audio director he managed all audio related projects of local game development house Aventurine S.A. and its flagship product “Darkfall Online” and all later editions. Apart from training and establishing the internal audio department he also managed all outsourcing that was needed for audio production and the development of proprietary audio software and technical artistry tools, to support a massive open world online multiplayer RPG. To not lose touch with his art, he managed to continue creating sound effects and writing music for Darkfall and other house titles, apart from being the director.
7

Entrepreneurship

As an entrepreneur and together with Manolis Benetos and Antonis Koutelias, he started SoundFellas in an effort to unite various local recording studios, sound designers and music producers, that faced economic crisis, under a highly focused production pipeline, specialized for game audio and film sound. SoundFellas grew to also include proprietary research in the fields of sound design and also software development for audio production tools focused on the games and film production professionals.
8

Software development

As an inventor, he conceived, designed and developed together with Manolis Benetos, Antonis Koutelias and Antonis Ventouris, the first interactive and augmented audio app for mobile called “DMDJ”. The app was released at the same time with the first iPhone, and is used to generate procedural soundscapes that augment the experience of pen-and-paper RPG board game players. DMDJ is still commercially available for smartphones and tablets, through Blueface Games and the Apple, Google and Amazon app stores.
9

Community work

Through various affiliations, he delivers free short courses and open lectures on the topics of sound design and game audio whenever he gets the chance, in order to introduce the concepts of creativity and productivity, and share the beauty of music and sound in our lives and the quality that they can bring to the society.
10

Instructional design

As a member of an international committee of experts in education and video game related professionals, he developed a big part of the curricula for undergraduate courses in game development, game design and game production, for the SAE colleges around Europe. The curricula was accepted and accredited from Middlesex University and the Ministries of Education of 10 European countries with success.

Present

Currently Panos Kouvelis is leading SoundFellas, designing sound libraries and software tools for commercial release. At the same time he develops online courses for sound designers, audio engineers and music producers, soon to be publicly available. He is also preparing the material for 2 books on game audio and sound design.

He continues to pursue elegance in sound design through research, strategic partnerships and his work through various committees and associations.

Affiliations