Simulate Sounds Coming Through the Wall With Echotopia

Learn how to fill empty spaces like abandoned structures, basements, house rooms, and more with sound coming through the walls. A cool trick used by professional sound designers, which you can’t do in any other soundboard, soundscape generator, or spatial audio engine.
How to Create a Medieval Village Soundscape Using Echotopia

Learn how to create the complex soundscape of a medieval village. Listen to how realistic acoustics, such as reverberation and occlusion, give each location its original character.
SoundFellas Releases Echotopia Soundscape Designer, an Innovative Way of Producing and Performing Soundscapes

SoundFellas releases Echotopia; a new desktop audio editor specialized in producing soundscapes, also known as acoustic environments, ambient loops, or atmos. Echotopia is the combination of the experience gained from soundscape app development for over ten years (DMDJ mobile app) together with more than 30 years of experience in the design and production of game audio solutions.
SoundFellas at the Chaniartoon 2022 International Comic and Animation Festival

Join SoundFellas and Pan Athen at the Chaniartoon 2022 International Comic and Animation Festival which takes place at Chania/Crete from 5 to 18 this September. Presenting a soundscape production workshop, a talk about the similarities between sound and image production, and a horror audio drama as a tech demo.
Top 10 Time-Tested Practices for a Sustainable Career in Creative Audio

After more than 30 years in creative audio design, engineering, and production, our founder Pan Athen is sharing the top 10 practices he considers the most valuable for a sustainable career in the creative audio sector.
Get the Ultimate Sound Sample for Free

With the help of machine learning, neural networks, artificial intelligence, and cutting-edge statistical analysis we combined all the sounds in the world to create the Ultimate Sound Sample. This is the only sound file you will ever need and we give it for free!
Open Call to Life Sciences in Need of Audio Content

This is an official open call to all science researchers specialized in life sciences that need audio content. If using specialized audio signals and vibrations with high fidelity could help your research this article is for you.
Ask Me Anything Live Session on Soundscape Design With Pan Athen

If you’ve missed it, now it’s online to watch. In this ask-me-anything video session, our chief sound designer and audio expert Pan Athen answer everything you need to know about soundscape design for games, film, storytelling, the metaverse, and beyond.
Get Ready to Roll: The Ultimate Guide to Choosing Speakers for Your DnD Game Room

Setting up your game room is a great adventure by itself. By incorporating audio into the experience you can create a truly immersive play area. To help you choose which speakers to choose to playback your RPG music or any other material we classified their relevant properties and propose the types most likely to provide the best experience for your DnD sessions, without breaking your bank.
AMA Live Session: Soundscape Design with Pan Athen on YouTube

In this live ask-me-anything session, our chief sound designer and audio expert Pan Athen will answer everything you need to know about soundscape design for games, film, storytelling, the metaverse, and beyond. Post your questions and join the live event to be part of the conversation.
Share Your Campaigns Easily with Friends and Community: Echotopia Projects are now Completely Portable

Sharing your Echotopia campaigns with friends and community will be very easy, as we just finished coding the project portability feature.
Level up Your Game Room: How to Create a Fully Immersive Audio Experience for Tabletop RPGs and DnD

Learn how to extend your classic stereo audio setup with more speakers, to create a fully immersive and comfortable game room for you and your players.
A Generator or a Designer Application? Developing an Advanced Soundscape Audio Engine

Through the development of Echotopia, our software engineer Manolis Benetos, takes us through the main differences between soundscape generating and soundscape design applications, and talks about his vision of how soundscape design might change storytelling in the future.
Pick a Card, Any Card: Developing a User-Centric Sound Classification System for Echotopia

In this R&D diary entry, our audio producer and community manager Antonis Koutelias, shows how we used user-centered design practices to create the sound classification system for the Echotopia Soundscape Designer.
Designing the First-Ever Soundscape Designer Application: A Short and Abstract Memoir

In this short and abstract memoir, SoundFellas founder and lead designer Panos Kouvelis tracks down some of the important milestones of his life, that led him on designing the Echotopia Soundscape Designer application.
Exploring the Depths of Diegesis: A Filmmaker’s Guide to the Different Types of Sound

Learn what diegetic and non-diegetic is and the rest of the virtual soundscape diegesis layers, and how to classify you sound sources depending on the narrative (or diegesis), to create vivid transitions and your own style of storytelling.
Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 2 of 2

In this second part of the article, we propose an easy way to “upmix” your 2D game into 7.1 surround which is a standard surround speaker configuration. You can expand this method to any other surround format for your games.
Surround Sound Unlocked: A Step-by-Step Guide for 2D Game Developers – Part 1 of 2

Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper into those questions and provide some useful answers for the aspiring game developer.
Sound Design Secrets: How Noiseprints Can Enhance Your Game’s Audio Experience

Noiseprints (aka roomtones or presence) are the base on which we build our immersion in sound for media. Learn the properties and features of this sound type and how to properly use it in your games.