SoundFellas Blog | Category: Behind the Scenes

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Our lead software engineer, Manolis Benetos, explains the main differences between soundscape generating and soundscape design applications and shares his vision of how soundscape design might change storytelling in the future.
In this R&D diary entry, our audio producer and community manager Antonis Koutelias, shows how we used user-centered design practices to create the sound classification system for the Echotopia Soundscape Designer.
In this short and abstract memoir, SoundFellas founder and lead designer Panos Kouvelis tracks down some of the important milestones of his life, that led him on designing the Echotopia Soundscape Designer application.

Create Worlds With Sound

Design • Perform • Render

A screenshot of Echotopia's scene editor showing a digital painting of a huge fantasy monster that becomes a cave used as a scene's map. On top of it there are various audio layers that overlap and can be used to export any position for later use in projects and simple audio players, or the user can directly enter Echotopia's live mode to perform the storytelling in real-time.

Next-Gen Sound Libraries

Ambience Kits • Sound Effects • Crazy Shit