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Mechanical Workshops

The awesome sound of machine repairing and retro-fitting.

Product category: Ambience Kit

Μodular sound collections with ready-made 3D soundscapes, isolated elements, and all the assets you need to create dynamic and unique acoustic environments, that perfectly match the style of any project.

A collection of ambient sounds and elements from mechanical workshops, with recordings from awesome machine repairing and retro-fitting, featuring that true mechanical aesthetic.

Create from the simplest machinery settings to high fantasy technologically advanced dwarf dungeons, using real life workshop machinery ambient sounds.

Suggested use

industrial, sci-fi, tactical combat, hi-tech, space exploration, naval and submarine

Keywords included

industrial, factory, facility, machines, mechanical, machinery, workshop, steam, grind, burst, switch

Contents

Package specifications are subject to change with the next version. You can see the current version specs by visiting the Unity Store page using the “Buy” button of this page.

Notification

This collection is going to be the next version of our previous “Industrial Workshops”, and also include new and exciting content and channel formats.

We are in the process of upgrading this collection to our SFv4 Production Process standards. We estimate that the new version will be available to the public around the end of this September (aka end of Q3 2021). If you want to ask us any questions you can join the SoundFellas official Discord server. You can subscribe to get a notification when the new version is out, by joining our mailing list form the form at the bottom footer of our website.

This product will be available soon through our store. If you like to receive a notification when it’s available, please enter your email. We don’t share your information with others and you can unsubscribe at any time.

Advanced Features

Scene Analysis

A protocol for capturing, and documenting a location, to extract elements, model scenes, analyze sound behavior, and synthesize new elements. All creative information and extra elements to achieve consistent aesthetics. Learn more >>

FocusBlur™​

FocusBlur™ is a delicate psychoacoustic process that defocuses the signal of directional sources in soundscape or music material, producing a difficult to localize result with a subtle in-front focus, perfect for scene ambience, music, and non-diegetic material. Learn more >>

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn more >>

Refined Content​

Optimized trimming, seamless looping, detailed fading. All those result to oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn more >>

AuthorNorm™​

A perceived loudness normalization pipeline that mimics nature, specialized for audio assets after the pre-production and before the production stage, perfected for media authoring. Learn more >>

HDR Audio

Our end-to-end high dynamic range pipeline that yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sounds great across any playback scenario. Learn more >>

Compatibility

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games

Unity

Unreal

Godot

CryEngine

Source

GameMaker

Video

DaVinvi Resolve

Premiere

Final Cut

Lightworks

Media Composer

Vegas Pro

Audio

Reaper

Audition

Logic Pro

Pro Tools

Cubase

Nuendo

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games
Video
Audio