Scene Analysis
A protocol for capturing, and documenting a location, to extract elements, model scenes, analyze sound behavior and synthesize new elements. All creative information and extra elements to achieve consistent aesthetics.
A protocol for capturing, and documenting a location, to extract elements, model scenes, analyze sound behavior and synthesize new elements. All creative information and extra elements to achieve consistent aesthetics.
Just recording a sound might seem enough, but a scene holds valuable information that can benefit both the production and the end user. With measurements like climate, weather, noise levels, to pictures, videos and aesthetic notes, we try to capture more than just sound.
After capturing our material, and right before we start processing the sounds, we analyze everything we have at a microscopic level. We then compare the captured data with the data from the analysis and that way we gain a better insight into the sound at hand.
We share the information we captured and analyzed for each project we've done. You don't only get the audio material but also the location scouting report, the color palettes, the moodboards, the acoustic impulse responses and matching reverb settings, and more.
We love what science and engineering can do for a production. Taking detailed notes and measuring the place a recording takes place, or even the exact settings if we’re producing in a virtual environment like a modular synthesizer, is one of the key functions to establish a solid knowledge base that will help us later in the production when we got to make the creative choices.
At the image above you can see an example of capturing data from the scene, this is a heatmap of the sound reflectivity levels that we deducted from various measurements and calculations. You don’t need a Lidar and expensive simulation software to do it, just respect for the craft of audio engineering and a pocket calculator. Oh, a laser ruler comes in handy too. 🙂
In the image above you see the reverb settings that we include in all our Ambience Kits, so you can set your virtual scenes to perfectly match the real acoustics, and the IR (Impulse Response) files that we also include in our Ambience Kits, and also provide separately in our Designed IRs. Having the acoustics separate in a project is an important practice of consistency, especially if you use anechoic audio assets like our own which feature PureSource™.
You all have seen at least one movie featuring forensics in criminology. And you surely felt connected with the brainy detective that used every little piece of information available to solve the perfect crime. We feel the same way.
That is why we try to capture, analyze, and give you all available information that will add value to your work and help you solve any creative challenges you face along the way.
You are the brainy detective, trying to solve the problems at hand, and we are the forensic experts that go to the scene and gather every bit of information to bring back to your lab.
When it comes to creativity it seems that great sound is much more than the sound itself. We are amazed and humbled every time we see the exciting experiences that our customers create using all the information we provide. If you want to share yours just let us know.
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A MediaFlake Ltd Brand
41 Agiou Dimitriou, 18546
Athens, Greece
EU VAT ID: EL997735980
Business Reg.: 277317
Learn more about SoundFellas
©2011 SoundFellas Immersive Audio Labs, All Rights Reserved.
* We don’t spam and we don’t use your email for anything else than to inform you when we share knowledge or we have an update.
* All emails feature a link for you to unsubscribe at any time.
* By subscribing you agree to our terms of use and privacy policy.
A MediaFlake Ltd Brand
41 Agiou Dimitriou, 18546
Athens, Greece
EU VAT ID: EL997735980
Business Reg.: 277317
Learn more about SoundFellas
©2021 SoundFellas Immersive Audio Labs, All Rights Reserved.