Game Audio

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An audio experience consistent with the visuals is what gives a game its perceived quality.

If you’re serious about the game you’re building, you know it needs to have clear and believable audio, and a system to support it that will not collapse in use.

Your players need sound that reacts to gameplay, tells the story, and immerse them into your game’s reality.

SoundFellas can be your trusted partner when it comes to developing your game’s sound. Choose from a range of micro-services that will elevate your game’s audio or let us design and build the complete sonic experience from the ground up.

Specialized Services for Games

Sonic Style Development

We design and develop the sonic style of your game. We’ll work together with you and your team to define the spectral and temporal specifications for your assets and audio system. Create a coherent audiovisual result ensuring the perceived quality of your game.

Sound Design

We work with the designer(s) and the programmer(s) to define the sonic experience your game will feature, and the audio system to support it. Then, if you like, we work further  to create the assets and implement them upon request.

Voice Design

We work with the art director and the voice actors (yours or ours), to create definitions of character voice styles based on the characters’ history and profiles. Direct the voice talents to capture their best performance and process the recordings to create the perfect fit for the characters of your game.

Creature Design

We work with the art director, the game designer(s) and the animator(s) and modeler(s), to design and develop the sonic elements and audio subsystems, needed to give your game’s creatures the sonic layer they need to appear believable and detailed.

Weapon Design

We work with the art director, the game designer(s) and the animator(s) and modeler(s), to design and develop the sonic elements and audio subsystems, needed to give your game’s weapons and weapon systems the sonic behavior and impact they deserve.

Vehicle Design

We work with the art director, the game designer(s) and the animator(s) and modeler(s), to design and develop the sonic elements and audio subsystems, needed to give your game’s vehicles the sonic character and behavior they need.

Audio Worldbuilding

To really be believable and immersive, your game’s world needs to have a consistent sonic character and behavior. We can design whole new worlds of sound based on your design and story.

Dynamic Music

The creation and implementation of dynamic music for games is a high art. But the return is drama and action that cannot be denied by the human psychology. Let us give that power to your game.

Audio System Design

Story stages, environments, characters, weapons, magic spells, vehicles, animals, creatures, user interface, alerts. We can design the system and/or sub-systems that will give your game the quality and believability it needs.

Audio Implementation

Audio implementation can make or break a game, as an experience and as a product. It’s not only about binding events to sound containers. Priority grouping, system optimization, acoustics, and mastering for various platforms is part of it. Let us create a unique audio experience for your players.

Immersive Audio

Immersive audio has a special place in our hearts here at SoundFellas. If you need ambisonics of an order, surround, or object-based audio like Dolby Atmos, look no further. We can even upmix your stereo assets to those formats for you. Immerse your players in 360 sound.

Asset Pre Mastering

Did you gathered your sounds from different libraries and places? Are their features incoherent and making it hard to implement without breaking your game’s aesthetics? We will process them and make them as if they were made specifically for your game. We will replace those that don’t fit. And we will master them so they’re easy to import and manage in your tools.

Project Review

We will review your project and provide you with an extensive report on what is right, what is wrong, and how to proceed. Let our 30 years of experience with game audio be your guiding light to a great game.

Consulting

Our experience and industry insight can be the assets you need to be on the same level with AAA studios. Get decades of game audio wisdom in hours. We can even work with your audio team and give you the edge you need to stay ahead of the competition.

Pricing

We would love to be able to give you a price range up front, but each project has different needs. Is it about a small project that can be charged as a unit or is it a big project with scalable deliverables and long retention needs? Is our contribution silent or we’re getting a part in your promo material? Is it a contract for continuous collaboration or a one-off deal? We know that sales pages like this one can be daunting, but we urge you to contact with us and explain your needs. We’re famous for always finding a reasonable way to make new clients happy, and for decades now all our old clients return to us for more. Let SoundFellas and our extensive network of experts, help you have great sound in your project. Let’s work together!

The sound designer is the architect of the intangible energy we can hear moving around us, it’s about animating the invisible to add meaning to the visible.

For over 30 years, at SoundFellas we hold a proud tradition of always delivering AAA results with the highest respect for the art of sound.

It doesn’t matter if you represent a huge corporation, an indie team, or you’re solo. By choosing SoundFellas to handle your audio needs, you’re in good company.

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