A protocol for capturing, and documenting a location, to extract elements, model scenes, analyze sound behavior and synthesize new elements. All creative information and extra elements to achieve consistent aesthetics.
We love what science and engineering can do for a production. Taking detailed notes and measuring the place a recording takes place, or even the exact settings if we’re producing in a virtual environment like a modular synthesizer, is one of the key functions to establish a solid knowledge base that will help us later in the production when we got to make the creative choices.
At the image above you can see an example of capturing data from the scene, this is a heatmap of the sound reflectivity levels that we deducted from various measurements and calculations. You don’t need a Lidar and expensive simulation software to do it, just respect for the craft of audio engineering and a pocket calculator. Oh, a laser ruler comes in handy too. 🙂
In the image above you see the reverb settings that we include in all our Ambience Kits, so you can set your virtual scenes to perfectly match the real acoustics, and the IR (Impulse Response) files that we also include in our Ambience Kits, and also provide separately in our Designed IRs. Having the acoustics separate in a project is an important practice of consistency, especially if you use anechoic audio assets like our own which feature PureSource™.
Sound might be the main ingredient of a sound library, but it should be the only one. Game designers, film directors, sound designers, animators, and creatives of every sector thrive when they have more information on their hands. We want to help in any step, from your conceptual design to the finishing touches for your final creation. This is why we include much more than sound with all our project. Some of the assets we provide are shown below, but the list is not final, when we have information that we find useful for our customers and clients we always include it in our deliverables.
The Design Reference Booklet (digital form) is a valuable asset for any kind of designer that wants to achieve the highest level of consistency with a real scene’s unique character. We include them within all our Ambience Kits.
This is the actual recording field report’s supplemental information and it includes:
Sound serves one of the sense of your audience, most of creators combine senses in new and interesting ways. Using more than one stimuli is a way to introduce complexity to your work and excite your audiences.
Even music producers use color, texture, and space when they create artwork and visuals to accompany their work.
That is why for any project that provides this information, we capture and include images, color palettes, and the moodboards we used at the design stage of our production.
Use them on your visuals, animations, 3D models, game levels, or even as overlay layers and color correction LUTs, to give your creations that extra layer of consistency and elevate it to new heights.
You all have seen at least one movie featuring forensics in criminology. And you surely felt connected with the brainy detective that used every little piece of information available to solve the perfect crime. We feel the same way.
That is why we try to capture, analyze, and give you all available information that will add value to your work and help you solve any creative challenges you face along the way.
You are the brainy detective, trying to solve the problems at hand, and we are the forensic experts that go to the scene and gather every bit of information to bring back to your lab.
When it comes to creativity it seems that great sound is much more than the sound itself. We are amazed and humbled every time we see the exciting experiences that our customers create using all the information we provide. If you want to share yours just let us know.