If you’ve missed it, now it’s online to watch. In this ask-me-anything video session, our chief sound designer and audio expert Pan Athen answer everything you need to know about soundscape design for games, film, storytelling, the metaverse, and beyond.
In this live ask-me-anything session, our chief sound designer and audio expert Pan Athen will answer everything you need to know about soundscape design for games, film, storytelling, the metaverse, and beyond. Post your questions and join the live event to be part of the conversation.
Learn what diegetic and non-diegetic is and the rest of the virtual soundscape diegesis layers, and how to classify you sound sources depending on the narrative (or diegesis), to create vivid transitions and your own style of storytelling.
In this second part of the article, we propose an easy way to “upmix” your 2D game into 7.1 surround which is a standard surround speaker configuration. You can expand this method to any other surround format for your games.
Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper into those questions and provide some useful answers for the aspiring game developer.
Noiseprints (aka roomtones or presence) are the base on which we build our immersion in sound for media. Learn the properties and features of this sound type and how to properly use it in your games.