Retro Videogames Synthesized

An iconic collection of old-school retro videogame sounds

Tagged under: Contemporary Futuristic Technology

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This is an iconic sound effects collection of old-school retro videogame sounds, with unique emulations of vintage gaming platform styles.

This library contains iconic sounds from the 70s and 80s videogames that use chip-based synthesis to generate audio. To boost that retro feeling, even more, together with the original content, we also include three different versions we passed through classic gaming hardware setups from the vintage gaming era. So, for each sound, you get four different versions to help you create any of the four classic styles of that era:

  1. Original analog synthesizers.
  2. A famous handheld console.
  3. A popular gaming (at the time) desktop computer.
  4. The first-ever video game console that used ROM cartridges.

Finally, we used high-fidelity denoisers and resolution converters to provide all of the above in glorious quality for any retro-geek out there.

What are you waiting for? Geek out already!

This is one of our most popular sound libraries, preferred by creators for more than 10 years straight. To celebrate this best-selling collection of old-school videogames, we updated the content with new versions of all the sounds made from scratch using professional analog modular synthesizers to get that supreme vintage sound that this collection is famous for.

All sound files are organized into folders that represent the most common use of the sounds inside them.

That doesn't mean that a sound from one category can't be used for an event belonging to another category, or a category that is not included in the folders. The synthesized sounds that were used in retro games were used differently per game genre and usually were something that gave their creators their signature style.

So you can just use your taste and combine events with sounds freely. Apart from that freedom, the organization that we used will make it very easy to find the sounds you need.

There are 14 folders in the library and their titles are: Alarms, Appear, Death, Destruction, Energy, Hit, Jump, Magic, Pick Up, Power Up, Step, User Interface, Vehicles, and Weapons.

On the root of the library, you will find 4 folders, which are:

  • Original
  • Game Console
  • Desktop Computer
  • and Handheld Console

The "Original" folder contains the original sounds (duh), which is the pure version of our renders. The next three folders contain the same sounds as the "Original" folder processed through our special emulators, to give them the distinctive sound of each machine. The folder's name denotes the emulation style.

It's not necessary to use sounds from the same emulation folder, you can mix and match to create your style. You could even choose different emulations for different kinds of sound in your game. There is no limit.

Best For

vintage, retro, arcade, platform, shoot ‘em up, casual, user interface, glitch, pinball, hyper casual

Keywords from Content

alarm, appear, death, destruction, energy, hit, jump, magic, pick up, power up, step, ui, vehicle, weapons, zap, downward, explosion, bounce, whoosh, blast, repel, transform, bleep, boost, bouncy, vehicle, rocket, spaceship, projectile, laser, plasma

Contents and Organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the material, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

The package contains 648 unique sounds with 4 emulations each at a total of 2592 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 672 MB.

Channel Formats Included:

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.


Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>


AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>


To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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