Real Buttons, Knobs, and Switches

A sound library of physical user interface hardware elements

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This is a collection of Foley sounds from various hardware elements of physical user interfaces.

As the title says we have here a comprehensive library of sampled sounds of buttons, knobs, and switches of any kind from everyday objects we find around us, like audio amplifiers, camera tripods, phones, electric pianos, ovens, camera parts, flashlights, elevators, hard drives, bicycles, boilers, and more.

This collection is ideal if you are creating a project that contains the handling of equipment, a lot of switching boards, or realistic graphical user interfaces. Classic examples are adventure games, vehicle simulators, sci-fi movies, or even mobile apps that represent physical interfaces for training or entertainment.

As always we include many types for each kind of sound and many variations for each type, to provide enough variety for you to pick the best fit for your aesthetics and enough variations for realistic natural sound.

Use the various micro-sounds of this library to combine them into more complicated and custom interface elements or sounds of hardware objects moving and operating.

And why restrict your creativity to those kinds of events only?

With so many perfectly isolated hardware interface sounds you can create unique sound effects for contemporary weapons or their auxiliary equipment, strange contraptions, intricate machines and robots, and more.

Finally, as hardware user interface elements, in general, feature an abrupt sound and have very percussive and natural musical qualities, this collection can be the perfect way for music producers to create their signature sound in their favorite sampler, looper, or drum machine.

Best For

adventures, user interface, sci-fi, equipment, simulators, vehicle, weapons, machines, industry, robotics, music

Keywords from Content

camera, bicycle, oven, boom pole, amplifier, charger, cassette player, elevator, flashlight, gamepad, heater, lamp, lens, light, pouch, audio recorder, microphone stand, stool, toolbox, tripod, tuner, turntable, antenna

Contents and Organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

The package contains 624 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 58.4 MB.

Channel Formats Included:

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.

Professional Grade - Low Cost

Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.


Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>


AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>


To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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