Machine Components

The distinctive sound of machines and machinery action

Tagged under: Alien Contemporary Foley Futuristic Science Fiction Technology

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Give life to all the machines of your game levels or movie scenes, with a large number of variations for each type of event, for that unique but distinctive sound of the machines.

Robots, industry, mechanicals, or huge mechs. If you have a project that requires machine components you are in the right place.

And yes! It's also a perfect asset to use in layers of other sounds you make, creating even more exotic sounds.

How about combining them with organic sounds for that characteristic sound of advanced biotech utopias (or failed experiments and dystopias)?

Do you need sounds from servomotors, hydraulics, buzzers, and other machinery action? We got you covered.

Did we mention that it’s also perfect for machinery-themed user interfaces and steampunk projects? How about your industrial metal or noisecore music tracks?

“Listen to them. Children of technology. What music they make.” – Count Techula.

Organized neatly in a flat-file structure with human-readable filenames, this library is a breeze to use.

And yes! It's also a perfect asset to use in layers of other sounds you make, creating even more exotic sounds.

How about combining them with organic sounds for that characteristic sound of advanced biotech utopias (or failed experiments and dystopias)?

And why stop there? Use them in your project's music for a non-diegetic feeling of machine dominance.

Best For

industrial, steampunk, sci-fi, robotics, hi-tech, mechanical puzzles, chain reaction, contraptions, space exploration

Keywords from Content

component, technology, hi-tech, mechanical, machinery, industrial, equipment, hydraulic, servo, servomotor, buzzer, motor, steam, burst, movement

Contents and Organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the material, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

The package contains 501 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 690 MB.

Channel Formats Included:

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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