Violent Crowds, Marches, and Riots

True violent riots, marches, protests, and public disturbances

Tagged under: Contemporary Futuristic Horror Science Fiction

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Our microphones were at the center of chaos for this one, as we captured the renowned Greek Riots of 2008!

A collection of the ambient sounds from urban environments in a state of violent public disturbances, with recordings of marches and riots.

Rain rocks and Molotov cocktail bombs on your scenes and unleash true chaos. Bring your players face to face with dozens of angry troublemakers and twitchy anti-riot police, with its hair-raising atmospheres of real-life riots. Fuming roadblocks, flaming tires, debris, broken glass, shattered window panes, and legions of demonstrators, with loud and powerful recordings taken from the heart of populous protests.

And that is only half of it.

The state of violent public disturbances also includes recordings of protests and other mass assemblies.

You get exhilarating rebellious atmospheres of thousands of disgruntled people, clapping, whistling, and shouting profane slogans.

Those are rare high-quality recordings you won't find elsewhere. Made by our courageous sound hunter Antonis Koutelias, in the heart of the dangerous adrenaline-driven atmospheres of violent crowds.

Best For

urban action, adventures, documentaries, city life, public settings, social dramas, simulations

Keywords from Content

conflict, struggle, action, fight, hostility, disturbance, violence, public, urban, exterior, people, crowd, populous, city, metropolitan, civic, uproar, vandalism, turmoil, anarchy, upheaval, rally, demonstration, march, riot, alarm, debris, flashbang, w

Contents and organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

The package contains 15 already designed sound scenes to use as ambience loops in stereo, surround, and ambisonic formats with additional FocusBlur™ versions of all files, to sync with any visuals without breaking audiovisual spatial coherence. Additionally, the package also includes 133 isolated elements, 40 noiseprints, 2 occlusion impulse responses, and 3 space reverberation impulse responses. All files in pristine (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 8.64 GB.

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.

Professional Grade - Low Cost

Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.

Scene Analysis

A protocol for capturing, and documenting a location, to extract elements, model scenes, analyze sound behavior and synthesize new elements. All creative information and extra elements to achieve consistent aesthetics. Learn More >>

FocusBlur™​

FocusBlur™ is a delicate psychoacoustic process that defocuses the signal of directional sources in soundscape or music material, producing a difficult to localize result with a subtle in-front focus, perfect for scene ambience, music, and non-diegetic material. Learn More >>

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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