Medieval Towns and Villages

Everything you need to create soundscapes of human settlements from the Middle Ages

Tagged under: Fantasy Foley Nature

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A comprehensive sound library from the medieval era, recreating everyday life in the middle ages. Includes stereo, surround, and ambisonic loops, plus individual elements to create custom ambiences or sound effects.

Towns, castles, villages, fields, groves, wind through trees, small and large crowds, wagons, songbirds, farm animals, dogs, and much more, come together to create believable medieval soundscapes.

As with all our Ambience Kits, this library contains different kinds of assets to help you compose custom soundscapes or create new layered sound effects that fit your project perfectly:

  • Ready-made scenes produced with our innovative True3D Audio™ mixing system (read below).

  • Individual elements in the form of mono and stereo one-shots and loops.

  • Noiseprints (aka roomtones) that are very useful as a base texture to add elements on top (to create your own ambience loops) or use them creatively in other ways (e.g., vocoding to create monster voices, filtering and distortion to create engines, weapons, otherworldly drones, and more).

  • Reverberation IRs and occlusion IRs (a first), so you can use them with convolution in your projects to create ultra-realistic soundscapes (you will need a convolution filter that loads custom samples to use those).

Best For

medieval era settings, victorian era settings, antiquity, fantasy, adventures, historical, documentaries, mockumentaries, educational videos, virtual tours, simulations, reenactments

Keywords from Content

medieval, middle ages, town, village, field, night, home, inn, crowd, people, square, animals, farm, farmstead, smithy, wind, water, splash, tree, horse, wagon, wheel, grove, insect, sheep, pig, cat, dog, bat, rat, bird, creek, pier, stream, bee, hit, metal, bell, door

Contents and Organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the material, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

This library contains 13 ready-made scenes to use as ambience loops in stereo, surround, and ambisonic formats with additional FocusBlur™ versions of all files to sync with any visuals without breaking audiovisual spatial coherence.

Additionally, the package also includes 838 isolated elements, 35 noiseprints, 8 reverb impulse responses, and 4 occlusion impulse responses.

In total, this package contains 1.107 files.

All files are delivered in pristine (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 8.22 GB.

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.

True3D Audio™​

An audio production pipeline that allows us to mix anechoic sound elements into a virtual 3D scene with accurate acoustics simulation. Immersive realism for soundscapes, music, and any other material, compatible with any channel format. Learn More >>

Scene Analysis

A protocol for capturing, and documenting a location, to extract elements, model scenes, analyze sound behavior and synthesize new elements. All creative information and extra elements to achieve consistent aesthetics. Learn More >>

FocusBlur™​

FocusBlur™ is a delicate psychoacoustic process that defocuses the signal of directional sources in soundscape or music material, producing a difficult to localize result with a subtle in-front focus, perfect for scene ambience, music, and non-diegetic material. Learn More >>

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn More >>

Refined Content​

Optimized trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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