Stone and Rock Friction

The archetypal sounds of stone friction

Tagged under: Contemporary Fantasy Foley Horror Materials Nature

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A library of classic sounds of movement and friction between stones, gravel, dust, and debris. Perfect for any stone material Foley from simple oneshots to particle systems of destruction and rubble.

From horror-themed projects to historical or fantasy period projects, the element of stone is one of the most needed to add naturalness to any environment. This sound library can be useful for effects like the opening and closing of catacombs and tombs or the classic movement of rocks in nature and stone-based structures like stone walls and buildings.

Of course, an elemental library like this one can also be used with other sounds to create elemental magic spells, superpowers with an area of effect, and any other natural or supernatural special sound effect that needs to contain the element of stone. You can even use this collection's long and heavy stone friction samples, layered and vocoded with vocal recordings, to create the voices of stone golems, stone sentinels, or other stone monsters.

Best For

elemental, alchemy, physics, nature, chain reaction, prehistoric, barbarian, building, contraptions, horror, monsters

Keywords from Content

element, nature, ingredient, component, rock, stone, debris, dust, gravel, pour, hit, slide

Contents and organization

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

File list

Check out the contents and organization of this sound library in the library’s file list.

UCS Metadata Excel

The files in this library have embedded metadata, but you can also get a UCS-compatible Excel file for your pipeline.

Technical Specifications

The package contains 420 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 332 MB.

Channel Formats Included:

Unique features

Achieve the best sound by taking advantage of this library’s innovative features.

PureSource™​

We dereverberate our recordings to get them as anechoic as they get. We also flatten any coloring added by microphones, preamps, etc. Revealing the source’s pure sound means better integration with reverb processors, occlusion filters, 3D audio engines, and a more immersive audio experience for the end user. Learn More >>

Refined Content​

Meticulous trimming, seamless looping, and detailed fading. All those results in oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario. What you get is content that just sounds great and cuts through the mix. Learn More >>

AuthorNorm™​

AuthorNorm™ is a perceived loudness normalization protocol that fuses the natural behavior of sound in nature and how we use sound in digital media authoring. Designed to normalize audio assets used in the production and post-production stages, it’s perfect for any media authoring work. Learn More >>

HDR Audio

Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sound great across any playback scenario. Learn More >>

Compatibility

To ensure easy ingestion in your project and maximum scope coverage, we regularly test our sound libraries with the pipelines below.

We follow industry-standard formats, so you should be able to use our audio assets in any pipeline. If you have any questions, don’t hesitate to contact us.

Game Engines
Video Editors
Digital Audio Workstations
Low Level and Embedded

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Stone and Rock Friction