Sound Effects

Impactful optimized special sound effects and Foley, featuring all possible states of each event, several types of each performance, and several variations for each sound, so you can create your unique designs.

Channel Formats Included

Retro Videogames Synthesized

This is an iconic sound collection.

To celebrate our best-selling collection of old-school videogames that we offered for more than 10 years, we created an even better version from scratch using only analog modular synthesizers to get that supreme vintage sound you need.

This library contains iconic sounds from the 70s and 80s videogames that use chip-based synthesis to generate audio.

To boost that retro feeling even more, we also passed all sounds through three different classic gaming hardware setups from the vintage gaming era:

  1. A famous handheld console,
  2. A popular for gaming (at the time) desktop computer,
  3. And the first ever video game console that used ROM cartridges.

Finally we used high fidelity denoisers and resolution convertors to provide all of the above in glorious quality for any retro-geek out there.

What are you waiting for? Geek out already!

Virtual Unboxing

Price:

$46 USD

* Final price and currency depends on the store, your location, taxes, and international currency rates.
* Offers and discounts mentioned in this page are valid for purchases from our own store only, other stores have their own offers.
* Product specifications may vary when purchased from 3rd party stores.

Notification

This collection is going to be the next version of our previous “Retro Games Synthesized”, with new optimization, new mastering, and exciting new content.

We are in the process of upgrading this collection to our SFv4 Production Process standards. We estimate that the new version will be available to the public around the end of this September (aka end of Q3 2021). If you want to ask us any questions you can join the SoundFellas official Discord server. You can subscribe to get a notification when the new version is out, by joining our mailing list form the form at the bottom footer of our website.

Suggested use

vintage, retro, arcade, platform, shoot ‘em up, casual, user interface, glitch, pinball

Keywords included

retro, game, videogame, old-school, emulated, synthetic, vintage, alarm, appear, death, destruction, energy, hit, jump, magic, pick up, power up, step, user interface, vehicle, weapons, electronic, tonal, wobbly, noisy, sharp, zap, lo-fi, downward, explos

Content Details

All sound files are organized into folders that represent the most common use of the sounds inside them.

That doesn’t mean that a sound from one category can’t be used for an event belonging to another category, or a category that is not included in the folders. The synthesized sounds that was used in retro games was used differently per game genre and usually was something that gave their creators their own signature style.

So you can just use your taste and combine events with sounds freely. Apart from that freedom, the organization that we used will make it very easy to find the sounds you need.

There are 14 folders in the library and their titles are: Alarms, Appear, Death, Destruction, Energy, Hit, Jump, Magic, Pick Up, Power Up, Step, User Interface, Vehicles, and Weapons.

On the root of the library you will find 4 folders, which are: Original, Game Console, Desktop Computer, and Handheld Console. The “Original” folder contains the original sounds (duh), who is the pure version of our renders. The next three folders contain the same sounds as the “Original” folder processed through our special emulators, to give them the distinctive sound of each machine. The folder’s name denotes the emulation style.

It’s not necessary to use sounds from the same emulation folder, you can mix and match to create your own style. You could even choose different emulation for different kinds of sound in your game. There is no limit.

Peek Inside

You can see all the contents by clicking on the images below.

Specifications

Package specifications are subject to change with the next version. You can see the current version specs by visiting the Unity Store page using the “Buy” button of this page. (Specifications may vary when purchased from 3rd party stores)

Advanced Features

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn more >>

Refined Content​

Optimized trimming, seamless looping, detailed fading. All those result to oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn more >>

AuthorNorm™​

A perceived loudness normalization pipeline that mimics nature, specialized for audio assets after the pre-production and before the production stage, perfected for media authoring. Learn more >>

HDR Audio

Our end-to-end high dynamic range pipeline that yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sounds great across any playback scenario. Learn more >>

Compatibility

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games

Unity

Unreal

Godot

CryEngine

Source

GameMaker

Video

DaVinvi Resolve

Premiere

Final Cut

Lightworks

Media Composer

Vegas Pro

Audio

Reaper

Audition

Logic Pro

Pro Tools

Cubase

Nuendo

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games
Video
Audio