Sound Effects

Impactful optimized special sound effects and Foley, featuring all possible states of each event, several types of each performance, and several variations for each sound, so you can create your unique designs.

Channel Formats Included

Bone Breaks and Flesh Tears

Are you making a movie with hordes of flesh-hungry undead?

How about a hack and slash game full of carnage and butchery?

Or maybe you want to add sound to a necromancy spell from Necronomicon that brings back the dead.

In any case, this collection includes enough gore, bone, and blood to satisfy your hunger. Yummy!

Virtual Unboxing

Price:

$10 USD

* Final price and currency depends on the store, your location, taxes, and international currency rates.
* Offers and discounts mentioned in this page are valid for purchases from our own store only, other stores have their own offers.
* Product specifications may vary when purchased from 3rd party stores.

Notification

This collection is going to be the next version of our previous “Gorefest”, with new optimization, new mastering, and exciting new content.

We are in the process of upgrading this collection to our SFv4 Production Process standards. We estimate that the new version will be available to the public around the end of this September (aka end of Q3 2021). If you want to ask us any questions you can join the SoundFellas official Discord server. You can subscribe to get a notification when the new version is out, by joining our mailing list form the form at the bottom footer of our website.

Suggested use

horror, zombie apocalypse, action, combat, martial arts, beat ‘em up, crime, strategy

Keywords included

gore, blood, bloodshed, carnage, butchery, slaughter, bone, break, crunch, flesh, tear, hit, squish, stab, snap

Content Details

This collection is organized in two big categories, the flesh sounds and the bone sounds.

Each category is the first word of the filenames, and the second word is the kind of action that happened on the flesh or bone respectively.

Many of the sounds of the same category and action have different types (different timbres actually), those are denoted by the use of a capital letter in alphabetical order.

Finally all variations are numbered sequentially with a two-digit number. That way you can easily search and find the sounds to use, or interchange between types from code or scripting tools you may use in your pipeline.

Peek Inside

You can see all the contents by clicking on the images below.

Specifications

Package specifications are subject to change with the next version. You can see the current version specs by visiting the Unity Store page using the “Buy” button of this page. (Specifications may vary when purchased from 3rd party stores)

Advanced Features

PureSource™​

Get the purest sounds from any source. Free from reverberation, unwanted distortions, and irrelevant elements. Achieve perfect sound source localization and reverb integration for full immersion. Learn more >>

Refined Content​

Optimized trimming, seamless looping, detailed fading. All those result to oneshots that perfectly sync with visuals, and loops that cycle seamlessly in any playback scenario.​ What you get is content that just sounds great and cuts through the mix.​ Learn more >>

AuthorNorm™​

A perceived loudness normalization pipeline that mimics nature, specialized for audio assets after the pre-production and before the production stage, perfected for media authoring. Learn more >>

HDR Audio

Our end-to-end high dynamic range pipeline that yields crystal clear sound with more detail, punchier attacks, and smoother fades, that sounds great across any playback scenario. Learn more >>

Compatibility

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games

Unity

Unreal

Godot

CryEngine

Source

GameMaker

Video

DaVinvi Resolve

Premiere

Final Cut

Lightworks

Media Composer

Vegas Pro

Audio

Reaper

Audition

Logic Pro

Pro Tools

Cubase

Nuendo

To ensure the best compatibility with your project, we offer our audio assets in the most flexible form and in industry standard formats. For multichannel and ambisonics compatibility you should check the specifications of the authoring tools you use. Below you can see some of the authoring applications that we regularly test our assets’ compatibility with, but you should be able to use our audio assets with any other application as well.

Games
Video
Audio