A collection of ambient sounds from urban environments, with recordings of parks and similar places of metropolitan recreation.

City Parks

Contents: 10 urban environments were captured, analyzed and composed to 23 ambience loops, 15 noise prints (roomtones) and 50 isolated sound elements. The package includes a total of 134 sound files in 4.54 GB, with the original material running for approx. 37 mins.

Channels: Ambience loops are in stereo, quad surround and binaural stereo. Noise prints are in stereo. Isolated sound elements are in mono, or if there is useful spatial information, in stereo.

Format: Pristine, highly optimized and lossless WAV files of 96 KHz / 24 bit resolution.

*Specifications may vary when purchased from 3rd party stores, due to 3rd party platform restrictions. To ensure the highest quality, we suggest buying directly from our store.

Related documents: Contents List Release Notes

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Games, Films, Mixed Reality and Beyond

Our experts recommend using this collection for

  • urban action
  • adventures
  • documentaries
  • city life
  • public settings
  • social dramas


Based on content inspiration and product use

  • soundscape
  • environment
  • ambience
  • noise
  • atmo
  • atmosphere
  • diegetic
  • background
  • space
  • exterior
  • area
  • locale
  • metropolitan
  • city
  • urban
  • non-rural
  • civic
  • municipal
  • park
  • recreation
  • play
  • public
  • people
  • fountain
  • birds
  • open
  • playground
  • mono
  • stereo
  • binaural
  • surround
  • hi-res
  • loop
  • immersive
  • mixed-reality


Make a difference with the sound of your project!

Immersive auralization

All environments are included in stereo, binaural stereo, and quad surround versions, and can be used in any type of physical or virtualized rendering. From mono and stereo, to binaural, surround, full periphonic or spherical reproduction.

Procedural content design

Our content is created and delivered with a procedural design philosophy. Apart from the ambient loops, you also get isolated sounds and extracted noise loops, so you can create dynamic and interactive soundscapes that behave naturally.


AetherTech™ is a proprietary audio process, that removes the strong localization information of the sound cues that demand coordination effort. The result is immersive sound which allows you to craft any 3D experience with precision.

Loudness normalization

Create better mixes fast, with ambient loops that are normalized to preserve each environment’s natural aesthetics, and isolated elements which are psychoacoustically normalized, allowing subtractive mixing rather than adding gain.

As “dry” as possible

Content is captured, generated, processed and delivered as “dry” as possible. By reducing the reflections we create cleaner sound, easier to incorporate within any virtual environment and process with artificial reverberation and spatialization systems.


Our sounds are mastered to be compatible with many classic and cutting-edge playback scenarios. For games, film, mixed reality and beyond. Through mobile, embedded, living-room, theater and installations. Work fast with quality results, on any platform.

Backed by industry veterans

SoundFellas is a team of industry veterans, with professional activity in the fields of computer science, sound design, game audio, music production, filmmaking and games development since 1994. Scientific methodology and cutting-edge engineering is at the core of our design and production process. With a combined human experience of more than 100 years, we provide assets, tools and services with one mission, to empower creators with quality audio solutions, designed to elevate the audio of any project into an awesome experience.


SoundFellas audio assets come as industry-standard wave files (.wav). This ensures the best compatibility when importing and using our assets in your production. Here are some of the media development environments that work with our audio assets.
Final Cut
DaVinvi Resolve
Media Composer
After Effects
Vegas Pro
Logic Pro
Pro Tools