How to Create a Medieval Village Soundscape Using Echotopia

Learn how to create the complex soundscape of a medieval village. Listen to how realistic acoustics, such as reverberation and occlusion, give each location its original character.

Table of Contents

Learn how to create the complex soundscape of a medieval village using our own Echotopia Soundscape Designer and some battle-tested sound design techniques.

Listen to how realistic acoustics, such as reverberation and occlusion, give each location its original character.

See how Echotopia allows you to listen to the scene you created from any point with a realistic rendering of the acoustics and sounds.

This is how game masters can add experiential audio in their sessions, amaze their players, and allow them to explore the world from any point with realistic audio feedback.

Professional creators and sound designers can use the techniques demonstrated here to create a world full of sound and export realistic renderings from any point in space.

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Create Worlds With Sound

Design • Perform • Render

A screenshot of Echotopia's scene editor showing a digital painting of a huge fantasy monster that becomes a cave used as a scene's map. On top of it there are various audio layers that overlap and can be used to export any position for later use in projects and simple audio players, or the user can directly enter Echotopia's live mode to perform the storytelling in real-time.